Ok, let's just ignore the cleaned thread :)
I'm interested as well!  generalist, ICE, comp ...no rigging
Sitting opposite to Jens Lindgren's desk.

I love Paul's idea. Something short that can go viral is exactly what we need.
The Documentation is great as well, but will probably left unnoticed for the
most part.
My 2c

Thomas


> [email protected] hat am 12. März 2014 um 11:10 geschrieben:
> 
>  I think the documentary idea should be put to a different thread, as its
> really worth doing, but I feel that having multiple ideas in one thread will
> just serve to confuse all of them. It would be good to show both as one piece
> if they both get made. The CGI piece could work as a 40 second introduction to
> the other.
> 
>  So far, on the CGI idea, we potentially have these artists interested
> 
>  1 Paul Smith                    Generalist, ICE skills and character / mocap
> and animation
>  2 Artur Wozniak                3D Generalist, non-character animation,
> rendering, some nuke, VFX
>  3 Perry Harovas                  I am a generalist, but have good modeling
> skills and lighting/rendering skills. I am also a Nuke user, and could help
> composite.
>  4 Francisco Criado            generalist , can also do compositing.
>  5 Paul Griswold
>  6 Eugene Flormata            generalist, I'd prefer to animate something
> though. I never get to do that enough at work.
>  7 Emilio Hernandez           3D generalist, character->modeling, rigging.
>  mid ICE level. Comp, editing and VFX here ready for battle.
>  8 Jason S                          Generalist/comp/matte paintings
>  9 Christian Lattuada
>  10 Rob Chapman              ICE FX artist/TD, Softimage user for EIGHTEEN
> YEARS
>  11 Sebastian Sterling        Im a Modeller, prefer characters but
> Multi-purpose.
>  12 Dan Pejril                     I am a generalist in Softimage with ICE
> skills, animation and rendering (recently I have been using 3delight and
> Redshift).I have a background in character animation and medical animation.
>  13 David Saber
>  14 Greg Punchatz               I would be happy to edit it all together into
> a cohesive  piece . Put music to it etc....
>  15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can
> composite in nuke
>  16 Rares Halmagean
>  17 Alok Gandhi                   custom tools/ plugins development required,
> custom ICE nodes in C++ or any other tech stuff that needs to be developed.
>  18 Scott-turb-                        generalist
>  19 Jens Lindgren                  VFX Supervisor with broad knowledge of ICE
> and compositing in Nuke
>  20 Richard Costin                I bring character and prop modeling,
> shading, lighting, rendering, and some animation. Storyboards, matte painting
> and concept design experience as well.
>  21 Nicolas Esposito
>  22 Arvid Bjorn                     cg sup and generalist, leaned towards
> lighting and shading.
>  23 Siew Yi Liang                    animation
> 
> 
> 
> 
> 
>  From: olivier jeannel <mailto:[email protected]>
>  Sent: Wednesday, March 12, 2014 10:05 AM
>  To: [email protected] <mailto:[email protected]>
>  Subject: Re: A germ of an idea.
> 
>  Thinking outloud here,
> 
>  I like the "after life of pi" format, very human very easy to set-up, a
> camera, a micro, a light. But not every one is an actor, and someone wrote
> somewhere that "animators make their creatures do things they can't do in real
> life". So an open patchwork aproach is IMHO a good way to go, at least
> diversity should show richness.
>  A little introduction of SI history, asking Steve Blair maybe, his the memory
> here, he could compile an efficient short intro.
>  Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation,
> etc. would make a strong backbone to the "documentary" with orbitting around
> intervention from Artist such as Tim Borgmaan to show the single/personnal
> level.
>  The movie should show IMHO, the "state" of the today industry, the
> consequences/impact of AD decision at industry and personnal level.
>  it should show how bad was the behavior of AD since it buy Softimage, with
> facts. Interviewing ex Coders should give good anecdotes
>  I'm all for expressing the anger of people the one that is unpolite, not
> everyone can hold himself ...that's nature and that's entertaining.
>  There's plenty  to tell with a lot of logic and a common will .
> 
> 
> 
> 
>  Le 12/03/2014 10:19, Nicolas Esposito a écrit :
> 
>      > >      Thats would be lovely!
> > 
> >      In addition to what have been proposed, I was thinking ( since
> > Softimage has been around for a very long time ) to do an action-oriented
> > video thats shows the "history" of Softimage and all the great stuff that
> > have been made with it-
> > 
> >      A small T-Rex walks around looking for food being hunted by Snake from
> > Metal Gear Solid 4 in its camouflage suit.
> >      Camera change angle and up on a tree Ezio Auditore from Assassins Creed
> > do a leap of faith into a lake from where one of the creature from MIB
> > emerges.
> >      MIB guys shows up and start following the creature, then the creature
> > is blasted away by Dante from Devil May Cry.
> >      Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego
> > Batman is helping him with his lego-gadgets.
> >      Cut up in the sky where Final Fantasy guys are fighting monsters from
> > Aaron Sims weird design, panning over giant spaceships dogfighting...
> >      Well, the list goes on and on and on :-)
> > 
> > 
> >      2014-03-12 9:28 GMT+01:00 Jens Lindgren <[email protected]
> > <mailto:[email protected]> >:
> >        > > >        Count me in! I'm a VFX Supervisor with broad knowledge
> >        > > > of ICE and compositing in Nuke.
> > > 
> > >        /Jens
> > > 
> > > 
> > >        On Wed, Mar 12, 2014 at 8:01 AM, [email protected]
> > > <mailto:[email protected]> <[email protected]
> > > <mailto:[email protected]> > wrote:
> > >          > > > > I'm a generalist, let me know how can help.
> > > > 
> > > >          Scott
> > > > 
> > > >          Sent from my HTC EVO 4G LTE exclusively from Sprint
> > > > 
> > > > 
> > > >        > > > 
> > > 
> > > 
> > >        --
> > >        Jens Lindgren
> > >        --------------------------
> > >        Lead Technical Director
> > >        Magoo 3D Studios <http://www.magoo3dstudios.com/>
> > >      > > 
> > 
> >  > 

Reply via email to