Updated list now at 45 artists 1 Paul Smith Generalist, ICE skills and character / mocap and animation
2 Artur Wozniak 3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criado generalist , can also do compositing. 5 Paul Griswold I'm mainly a generalist. My official title is director/animator, but I do everything from motion graphics to VFX (mainly particles). 6 Eugene Flormata generalist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character->modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist /comp/matte paintings 9 Christian Lattuada I can model backgroud asset since I'm not a td or technical guy. 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian Sterling Im a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz i would be happy to edit it all together into a cohesive piece . Put music to it etc.... 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean I bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard Costin 21 Nicolas Esposito My contribution would be using Facerobot for humanoid faces using a combination of both lipsync and motion capture ( Faceware tech ) 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Liang animation 24 Toonafish? 25 Matt Morris animation rigging 26 Thomas Volkmann generalist , ICE, comp ...no rigging 27 Sandy Sutherland Rigging, TD, pipeline, ICE? 28 Ola madsen 29 Olivier Jeannel? 30a Daniel Sweeney Modelling, texturing, rigging with gear but not a TD. lighting compositing. the lot really. 30b and Northforge 32 Darren Cullis Generalist Rigger animator 33 Hidalgo Serra Look dev and Generalist 34 Robert Cole Rendering, Lighting, Shading. 35 Alessio Agosti Character TD/Tools dev 36 Ognjen Vukovic shading and lighting if needed. 37 Nuno Conceicao and co lighting and compositing 38 Paulo Duarte Modeling;Shading / Lighting:Render, Mental Ray / Arnold;Particles / Comp Graphic design 39 Matthew Graves I can do ICE Fx and Problem solving and other such cool stuff. 40 Mirko Jankovic help with Redshift Rendering 41 Gaborra Modeller 42 Nika Ragua Ice and Modelling and sweeping the floors! 43 Scrubjay 44 Ozadi Character modeller 45 Chris Marshall From: Rares Halmagean Sent: Wednesday, March 12, 2014 3:56 PM To: [email protected] Subject: Re: A germ of an idea. Just wanted to point out, you've got my skill-set description misplaced under Richard Costin's. On 3/12/2014 5:10 AM, [email protected] wrote: I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul Smith Generalist, ICE skills and character / mocap and animation 2 Artur Wozniak 3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criado generalist , can also do compositing. 5 Paul Griswold 6 Eugene Flormata generalist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist, character->modeling, rigging. mid ICE level. Comp, editing and VFX here ready for battle. 8 Jason S Generalist/comp/matte paintings 9 Christian Lattuada 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN YEARS 11 Sebastian Sterling Im a Modeller, prefer characters but Multi-purpose. 12 Dan Pejril I am a generalist in Softimage with ICE skills, animation and rendering (recently I have been using 3delight and Redshift).I have a background in character animation and medical animation. 13 David Saber 14 Greg Punchatz I would be happy to edit it all together into a cohesive piece . Put music to it etc.... 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can composite in nuke 16 Rares Halmagean 17 Alok Gandhi custom tools/ plugins development required, custom ICE nodes in C++ or any other tech stuff that needs to be developed. 18 Scott-turb- generalist 19 Jens Lindgren VFX Supervisor with broad knowledge of ICE and compositing in Nuke 20 Richard Costin I bring character and prop modeling, shading, lighting, rendering, and some animation. Storyboards, matte painting and concept design experience as well. 21 Nicolas Esposito 22 Arvid Bjorn cg sup and generalist, leaned towards lighting and shading. 23 Siew Yi Liang animation From: olivier jeannel Sent: Wednesday, March 12, 2014 10:05 AM To: [email protected] Subject: Re: A germ of an idea. Thinking outloud here, I like the "after life of pi" format, very human very easy to set-up, a camera, a micro, a light. But not every one is an actor, and someone wrote somewhere that "animators make their creatures do things they can't do in real life". So an open patchwork aproach is IMHO a good way to go, at least diversity should show richness. A little introduction of SI history, asking Steve Blair maybe, his the memory here, he could compile an efficient short intro. Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, etc. would make a strong backbone to the "documentary" with orbitting around intervention from Artist such as Tim Borgmaan to show the single/personnal level. The movie should show IMHO, the "state" of the today industry, the consequences/impact of AD decision at industry and personnal level. it should show how bad was the behavior of AD since it buy Softimage, with facts. Interviewing ex Coders should give good anecdotes I'm all for expressing the anger of people the one that is unpolite, not everyone can hold himself ...that's nature and that's entertaining. There's plenty to tell with a lot of logic and a common will . Le 12/03/2014 10:19, Nicolas Esposito a écrit : Thats would be lovely! In addition to what have been proposed, I was thinking ( since Softimage has been around for a very long time ) to do an action-oriented video thats shows the "history" of Softimage and all the great stuff that have been made with it- A small T-Rex walks around looking for food being hunted by Snake from Metal Gear Solid 4 in its camouflage suit. Camera change angle and up on a tree Ezio Auditore from Assassins Creed do a leap of faith into a lake from where one of the creature from MIB emerges. MIB guys shows up and start following the creature, then the creature is blasted away by Dante from Devil May Cry. Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman is helping him with his lego-gadgets. Cut up in the sky where Final Fantasy guys are fighting monsters from Aaron Sims weird design, panning over giant spaceships dogfighting... Well, the list goes on and on and on :-) 2014-03-12 9:28 GMT+01:00 Jens Lindgren <[email protected]>: Count me in! I'm a VFX Supervisor with broad knowledge of ICE and compositing in Nuke. /Jens On Wed, Mar 12, 2014 at 8:01 AM, [email protected] <[email protected]> wrote: I'm a generalist, let me know how can help. Scott Sent from my HTC EVO 4G LTE exclusively from Sprint -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios -- Rares Halmagean ___________________________________ visual development and 3d character & content creation. rarebrush.com

