Trying to make a setup where part of a mesh glues into another part (same
mesh) after envelope deformation, etc, etc.
Basically:

If vertices in point-cluster-X distance less than 0.1 from polygons in
polygon-cluster-Y then they go to the closest location in polygon-cluster-Y.

The math parth I got it I just don't know how to get the mesh to get the
closes location to another part than itself.
I made a copy mesh but then I get the problem of feeding it with original
mesh point positions and then feeding the original mesh with the copy point
positions: cycle.


So how would you guys go on about getting the closest location on a
specific area (cluster)? The "Positions" seems easy, just filter the point
positions with point cluster. But the "Shape"...  no idea how to go around
that with polygon cluster.

Cheers

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