Trying to make a setup where part of a mesh glues into another part (same mesh) after envelope deformation, etc, etc. Basically:
If vertices in point-cluster-X distance less than 0.1 from polygons in polygon-cluster-Y then they go to the closest location in polygon-cluster-Y. The math parth I got it I just don't know how to get the mesh to get the closes location to another part than itself. I made a copy mesh but then I get the problem of feeding it with original mesh point positions and then feeding the original mesh with the copy point positions: cycle. So how would you guys go on about getting the closest location on a specific area (cluster)? The "Positions" seems easy, just filter the point positions with point cluster. But the "Shape"... no idea how to go around that with polygon cluster. Cheers

