Hello:
Just wanted to offer, since the attribute speadsheet doesn't cover all
parameters, only ones that are actually available via the channel box,
knowing some quick maya commands (setAtttr) will help massively here:
import pymel.core as pm
attr = raw_input('Enter attribute you want to set!')
val = raw_input('Enter value it needs to be set at!')
for i in pm.ls(sl=True):
pm.setAttr(i+'.'+attr, float(val) )
I have this saved out on my shelf, really handy for working with
lights/bones especially since they have so many parameters that can't be
seen via the channel box without exposing them manually.
HTH in some small way! :D
Yours sincerely,
Siew Yi Liang
On 3/13/2014 6:44 PM, Raffaele Fragapane wrote:
"So far, there are stuffs we swear at alot.... (like the unability to
change attributes on multi selected objects at the same time) What
you take as normal day to day operations in Softimage then fall into
Maya, you really understand you will miss something everyday. haha
And the list goes up. But there are also nice stuffs we find out.
Every packages got it's good and bad things."
Just for the record, since it's not too far off topic, that to me is
symptomatic of another issue I see with people migrating.
The assumption that things can't be done when they are just done
differently (better or worse can be argued depending on case), and a
resulting reduced productivity coming from fighting a new platform
instead of embracing it.
While I will be the first to tell you that "embracing" Maya will
frequently feel like hugging a giant llama turd, you won't get very
far if you try and steer it like you did Soft.
Where Soft has a greatly streamlined user experience relying on very
few contextual editors and many half-arsed ones that have been rotting
on the vines, Maya has a pleotra of dedicated workflows.
E.G.: If you want multi-edit you use the attribute spreadsheet. The
attribute editor and its constant autoswitching culling the channel
box coupled with its inability to contextualize is horrible, but on
the other hand where Soft's spreadsheet is barely a remnant of the
SOFTIMAGE|3D days the AttrSS is functional.
The notion that migrating from one software to another is just a
matter of finding the same levers that have been given different names
is a horrible, HORRIBLE populist notion in defense of the even more
horrible argument of old that Software doesn't matter.
Software does matter, and design philosophies differ massively. Don't
try to remap every little step of how you operate, it might be the
path of least resistance to learn a new software, but it will leave
you crippled and slow. Learn how the things differ fundamentally and
use each one at their best.