I'll let Mr. Doyle fill in as needed but I'll say that with any new
system coming out whether it's Bifrost in Maya or the visual
programming in Fabric, it's going to take some time to get completely
up to the level that ICE is at now. There is just too much ground to
cover taking stability into consideration as well. However, I do think
that systems and setups like the one Leonard showed in his video will
allow us to start moving in the direction of a Fabric based workflow
even without the visual programming.
The cool thing about Splice is that you can design those setups like
Leonard showed, and export a .splice file. That file can then be
reloaded into another scene and the same setup will be able to be
quickly created. All of this is scriptable too and I was able to deploy
a production setup within 1 week for a small project we recently worked
on. It's a very flexible system and has the hooks that you need to be
able to script it and build tools around it. I think people like
Leonard can easily make a setup portable and build small contained
tools around it with ease. Those could be distributed to those who are
less the programmer types.
My 2 cents,
Eric T.
On Friday, March 14, 2014 7:16:00 AM, Paul Griswold wrote:
I saw Leonard's Vimeo video and I was curious - when Fabric 2.0 comes
out, will it be possible for people to port their custom ICE nodes,
compounds, etc., from ICE to Fabric 2.0?
Ultimately, for the non-TD, non-programmers out there, if Fabric 2.0
Splice can allow us to use an ICE-like system in the DCC of our
choice, it makes Softimage's death a lot less important. And, it
would make for a much smoother transition to something alternative.
-Paul