Dear Mr. Bass

My name is Perry Harovas.

You don't know me, but I am a 10 year Softimage user.
10 years is actually a small amount of time when compared to my
peers who having  been using Softimage for up to 20 years.

I am writing to you because I cannot be silent on this.

I have been in this business for 25 years. I started out using Lightwave in
Video Toaster V1 on an Amiga computer.
I then moved on to Alias PowerAnimator and took the new abilities of that
software (over Lightwave) into
feature films out of a small studio in (of all places) Newark, NJ.

I was an Alpha tester of Maya, before it was even announced publicly.
I put up with no docs, breaking code, a renderer that was written only
months earlier and barely worked, changing workflows, etc.
I learned everything I could about the software, and eventually co-authored
the first book about Maya, "Mastering Maya Complete 2".

I was the loudest, most exuberant fan of Maya on the face of the planet. I
couldn't get enough. I worked myself into bouts of sleeplessness
in an effort to know more about this seemingly magical application that
would allow me to create anything I could dream of.

Except, in reality, the word 'dream' is appropriate, because as I took on
larger projects and tried to do more work with it, I found one of the
largest obstacles
with Maya was (and is) that it needs a support team behind it to code tools
into either working together, or sometimes, working at all.

A good example of this is when I was directing two 30 minute CG children's
shows with me and my small crew of 4 other people.
We had 6 months to create 60 minutes of animation, including building the
characters, rigging them, animating them, texturing, lighting, etc.
An insane task given the budget, crew size and amount of animation. But we
plunged head on into doing it.

Then, after many, many minutes of animation had been done, we found that
our characters were coming
into our scenes with no animation except their mouth lip sync. Where had
all the animation we did gone?

Our one technical guy on staff looked into it and happened to find that the
animation curves were still there,
but had detached themselves from the character rig (his skeleton, if you
will).
Fortunately, he was able to code up a way to automatically reconnect the
animation curves to the rig, saving months of work.

We then realized we were not going to be the only people to have this
issue. We spoke with Support, and they acknowledged this was a known issue.
We even offered to give them our script to help others who were having
similar issues. They refused to let us help.
We then started experiencing render problems, referencing issues, and a
list of other things
so long that I can't remember it now.

Needless to say, it was frustrating, it prevented the quality from being
consistent, and endangered our whole company.

We soldiered on, finishing the two shows on schedule, barely, and vowing to
NEVER use Maya again.
We eventually decided on Softimage|XSI. Sure it was rough re-learning a new
application, but it was rewarding in that it worked, didn't fail us,
and didn't need a dedicated team to produce work that was better than what
we could produce in Maya. This was astonishing to me!
Thoughts of "Why did we not do this earlier?" ran through my head. The
power in one application seemed to be nearly limitless.

Limitless, that is, until I started Alpha testing Moondust, which
eventually became ICE.
This was an area I knew nothing about, coding, and suddenly I was doing
things that I could not believe.
I created a way to have fur just appear on the silhouette of my cartoon
dog, in literally 20 minutes of "fiddling around" with ICE.

Even with the lack of documentation at that point, with the alpha, and then
beta, status of the software, it was the most powerful tool I had ever used.

Bar none. No doubt, No hyperbole.

I could not believe what I could now do, just ME, not a team of people.
Imagine what a team of people could do?
Well, there is no need to imagine, we have many examples to point to from
just the last few years:

-'The Lego Movie'
-The Mill's '98% Human' ad
-The Embassy's 'Science Project' commercial
-'Iron Man'
-'Pacific Rim'
-'Now You See Me'
-Subaru 'Car Parts' ad

These are just off the top of my head.

This software, the one your company just retired (also known as EOL, or End
Of Life) is Softimage.
You remember Softimage, don't you? You bought it from Avid in 2008. I
wouldn't blame you for not remembering,
it never showed up on your home page, it was barely promoted, and it was
something that you had to hunt for in Siggraph demos.

Softimage, the software that gave rise to dinosaurs in 'Jurassic Park' (in
a previous, less powerful, incarnation of the software).
Softimage, the software that gave the world 'Terminator 2'', 'Death Becomes
Her', 'Babe, 'Casper', 'Jumanji', 'Mars Attacks' and just too many others
to list.
Softimage, the software that invented Inverse Kinematics.
Softimage, the software that Animal Logic used to create the number one
movie in America at the time Autodesk made this announcement.

Of course, I could go on. But I am sure you get the point.

This is the software that your company just killed.
That really is the only word for it, KILLED.
Killed, because it is now seen by many as obsolete even though, as you
hopefully know, it is the newest of the 3 DCC apps your company owns and
far from obsolete.
It is now perceived that way because of this action.

I have been in visual effects and animation production my entire career,
and a few years ago I also started teaching.
In 2007, I moved myself and my family from the East Coast of the USA to
Illinois.
While there, I helped start a new college in Chicago called 'Flashpoint,
The Academy of Digital Arts and Sciences',
which was renamed to 'Tribeca | Flashpoint Academy' when Robert De Niro's
Tribeca,
purchased 50% of the school. I was the Chair of the Visual Effects and
Animation Department.
I wrote the entire curriculum in my department. The software world was 100%
open to me, I could use anything I felt would be appropriate.

I chose to use Softimage, not Maya, as the main application to teach the
students.
I took on what I called an agnostic approach to teaching 3D software, in
that students would learn the best tool for the job,
and hopefully not be as software biased as my generation was/is. The reason
for this, as I told them, was because you never know when
your software will just vanish, the company will kill it, or go out of
business.

Wow, I wish I wasn't right about that one...

Knowing how to use many applications, how to be aware of what was going on
behind the
curtain of the software, was (and is) far more important and helped prevent
being unable to work due to not
having skills in one application, especially if that application was
discontinued.

Well, now because of the actions that your company took on March 4, 2014,
that has happened, and I am in exactly that position.
I can continue to use Softimage for a couple of years, but as you no doubt
understand,
the stigma associated with using EOL Software (never mind teaching it) is
too great to bear.
The driver support would quickly become a problem, the renderer support
would be an major issue, and before too long,
it will become  impossible to use Softimage in production.

So your company has now given me, all of us Softimage users, a choice. We
can use 3DS Max or we can use Maya.
Well, I chose not to learn 3DS Max as it relied too heavily on plugins, and
Maya, well, you now know how that played itself out for me...

I will make a choice, but it will be to not use Autodesk products anymore.
I am choosing to learn an entirely new 3D DCC application, and I can assure
you it will not be an Autodesk product.
I could easily go back to using Maya, especially with my history with the
software. I choose not to.

See? A choice.

Even if I thought Maya was a great base of code on which to build the
future DCC application that will rule the world (and I certainly do not),
I wouldn't use Maya based upon principal alone. Maya is not a great base to
build upon, because as you are well aware, it is more than 17 years old and
wasn't written when multi-core processors were even a dream in the labs of
chip makers. It is really like tearing down the 5 story building, in favor
of making
a 10 story building on the foundation of a 17 year old house that has been
patched together with one new idea after another. The foundation is showing
its age,
the wood is starting to rot, and yet the plan is to build on top of this
base. That is what I believe you are doing with your company's plans to
build upon Maya.

A company that does this to their loyal customers, in my opinion, is a
company that does not have the best interests of those customers at heart.
A company that does, what your company did in less than 6 years (killing a
product) is a company that should not have made the purchase of
that product in the first place.

Was it not obvious, when Autodesk evaluated the purchase of Softimage, that
having three DCC apps was not a good financial decision?
Was it not obvious that this fairly small market segment could not sustain
development on these three apps?

If it wasn't obvious, then perhaps there is more wrong with Autodesk than
anyone realized.
Unless, there was another reason to buy Softimage, but that would be pure
speculation...

So, what now?

I now teach at another well respected institution, and continue to work in
the industry very actively.
Will I still teach Maya? Yes. It is part of the curriculum, and will help
these students get jobs in the industry.

However, I will be teaching another product as well, again, to prevent what
has happened to me and my peers from happening
to these students that are just starting out on this career path.

Mr. Bass, I have seen interviews with you. I believe you are a kind person.
You certainly seem to be in love with this business.
I hate the decisions that your company made, that you approved, but I don't
personally hold any hatred for you.

I just wanted you to know that there are many, many artists out there that
just want to continue to use the application that we chose to use.
We had a choice, and Softimage was what we chose to use. Taking away that
option, your company has now asked us to chose software
that we could have chosen before, and did not.  This isn't a choice, this
is a hijacking.

I cannot speak for others, but, as you may now know, the overall sentiment
of Softimage users is to chose NOT to use Autodesk products anymore.
I can only believe this wasn't what Autodesk, or you, wanted. We are a very
passionate bunch, who now are passionately opposed to using Autodesk
products. Again, I can't speak for all of us, but the forums on your
competitions' websites are filled with users looking to switch.

The most asked question on these forums seems to be something like: "How do
I do this thing I used to do in Softimage, in your app?"

That should tell you something Mr Bass. The users of Softimage just want to
keep using Softimage, its workflow, its amazing tools, and not be burdened
by the archaic workflow
of your other two DCC apps. They want to do amazing work. They want to be
able to feed their families and to keep their employees.

They are so hungry for this, they are looking for this workflow in the
welcoming arms of your competitors.
The amount of money this may end up costing Autodesk in the not too distant
future will most likely dwarf the amount of money it would have taken to
just keep Softimage going.

I didn't go to business school, but even I can see this isn't a great way
to run a business.

So, after this long email (that I actually edited believe it or not). where
do I stand?

Well, I want to ask you to reconsider your company's decision.
This cannot be an easy matter, and I am sure I don't know all the legal and
financial problems this may create.
But in a naive, passionate, and yes, tearful, way, I want to ask you:

Please bring back Softimage.

Please keep this software we all love going.
Please just keep it alive in the most basic way.
Keep fixing bugs, keep updating the support for graphics drivers, keep
updating the SDK to allow the large
community of developers to continue to enhance it.

Please do this for us, the people who put their faith, their financial
dependence, in the software
that your company owns.

Thank you for your time.

Sincerely,

Perry Harovas

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