I would make it from polygons or Nurbs in that case, and do not delete the history (don't FREEZE it). Then you can make it into a cloth object, and after the number of rings and spans is settled on, you can create curves from the edges and hide the poly/Nurbs object.
Just off the top of me head. Don't know a way off the top of my head to do it anywhere near like you would would ICE strands. On Tue, Mar 18, 2014 at 10:40 AM, Gerbrand Nel <[email protected]> wrote: > Oh that's a neat button, but I was thinking more along the lines of > creating it procedurally. > So I can update the amount of rings, or spans with sliders. > The dynamics will have to wait :) > G > > On 2014/03/18 04:27 PM, Perry Harovas wrote: > > Sorry if this is a re-post, I got a bounce back message because the jpeg I > attached was too large. > Here is a smaller version... > > > There are many ways to do this, depends on how you > start (dynamic created web, modeled web, etc). > > Here is one way, if you model the spider web: > > > On Tue, Mar 18, 2014 at 10:11 AM, Gerbrand Nel <[email protected]> wrote: > >> Ok don't laugh, but I just have to ask. >> Is there something like strands in Maya. >> I'm re-doing some of my projects in maya to see just how fucked I am >> right now, and wanted to recreate a spider web I made with ice strands for >> a pitch about a week ago. >> Thanks >> G >> > > > > -- > > > > > > Perry Harovas > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > > -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/>

