I would make it from polygons or Nurbs in that case, and do not delete the
history (don't FREEZE it).
Then you can make it into a cloth object, and after the number of rings and
spans is settled on, you can create curves from the edges
and hide the poly/Nurbs object.

Just off the top of me head.

Don't know a way off the top of my head to do it anywhere near like you
would would ICE strands.




On Tue, Mar 18, 2014 at 10:40 AM, Gerbrand Nel <[email protected]> wrote:

>  Oh that's a neat button, but I was thinking more along the lines of
> creating it procedurally.
> So I can update the amount of rings, or spans with sliders.
> The dynamics will have to wait :)
> G
>
> On 2014/03/18 04:27 PM, Perry Harovas wrote:
>
> Sorry if this is a re-post, I got a bounce back message because the jpeg I
> attached was too large.
> Here is a smaller version...
>
>
>  There are many ways to do this, depends on how you
> start (dynamic created web, modeled web, etc).
>
>  Here is one way, if you model the spider web:
>
>
> On Tue, Mar 18, 2014 at 10:11 AM, Gerbrand Nel <[email protected]> wrote:
>
>> Ok don't laugh, but I just have to ask.
>> Is there something like strands in Maya.
>> I'm re-doing some of my projects in maya to see just how fucked I am
>> right now, and wanted to recreate a spider web I made with ice strands for
>> a pitch about a week ago.
>> Thanks
>> G
>>
>
>
>
>  --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
>
>


-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

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