I'm using an Arnold Standard shader.... I thought I'd tested this already but clearly not... It appears to be an Arnold issue.
Whether it's a Phong, Standard or Constant shader when rendered through Arnold I get the triangle colour error. I'm going to look into this now but if anyone know's about this please shout and let me know. Cheers *-- * *Jonny Grew Ltd * *www.Jonnygrew.com <http://www.Jonnygrew.com>* *http://vimeo.com/jonnygrew/showreel2013*<http://vimeo.com/jonnygrew/showreel2013> *07855 212722* Jonny Grew Limited is registered in England and Wales. Company number:07735521 VAT number: 122713057 This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Jonny Grew Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. On 20 March 2014 08:07, Ho Chung Nguyen <[email protected]> wrote: > Which shader did you use for the shirt? > > I use a Phong shader and the shirts are rendered fine > [cid:[email protected]] > > Actor Copies mesh gets its materials from ICE attribute Materials. So to > override that with a cluster/object material, I set the MaterialID of the > shirt polygons to 0 > > [cid:[email protected]] > > From: [email protected] [mailto: > [email protected]] On Behalf Of Jonny Grew > Sent: Thursday, March 20, 2014 2:23 AM > To: [email protected] > Subject: CrowdFX texture confusion > > Hi List, > > I'm trying to get random materials on CrowdFX. I've got 2 questions in > relation to this. > > Attached is an image of a setup. > > I'm creating a custom attribute (self.WORKDAMNYOU) on the actor copies > mesh that is generating a random value between 0 and 7 based on the Copy > Index. I'm then getting the Integer Attribute 'WORKDAMNYOU' in the render > tree to drive a switch between colours in a Color Multi-Switch (This will > eventually be different textures rather than colours). > > The render appears with odd triangulated colour variations - these > triangles vary in size on different characters (the same actor copies mesh). > [https://mail.google.com/mail/u/0/images/cleardot.gif] > [Inline images 1] > > > In addition to this...When I'm trying to test this in a fresh scene I > can't even get the custom attribute (WORKDAMNYOU) to show in the render > tree unless it's in the scene material. > Displaying the values (In the hope it forces the custom attribute to be > visible) does nothing. > > Any suggestions? > > Cheers > Jonny >

