This is by me probably the worst thing in maya, its just plain awful. On
more than one occasion i remember the render layer
system managing to break in more ways than one could imagine, nothing could
be completed on time or with ease. If anything its probably the sole reason
on why i dont plan on working in a studio that have their lighting done in
maya, i know its a bold statement, but i really just want to avoid it.
After that whole experience when i was introduced to xsi's pass system i
think i went home and cried for a couple of days for all the overtime i
endured just to get things out on time....



On Thu, Mar 20, 2014 at 12:42 PM, Ben Beckett <[email protected]> wrote:

> If your not working on the master layer, there lot of pain to be endured.
>
> Working with Maya's render layers is like working with a red hot poker up
> ya bum! It lts like a child you need to have eyes in the back of your head
> to make sure it does not screw up.
>
> If I owned a small studio and wanted to waste a lot of time redoing
> shading I would use maya.
>
> What can we do about render layers, nothing!, because autodesk has done
> nothing about fixing it since some wonky person over at mental ray added
> them.
>
> Heck the words pass 
> *contribution*<https://www.google.co.uk/search?client=firefox-a&hs=cLI&rls=org.mozilla:en-GB:official&channel=rcs&q=contribution&spell=1&sa=X&ei=pdMqU5GFDoSihgfBjIBo&ved=0CCoQvwUoAA&biw=1606&bih=678>maps
>  puts the shiver through me.
>
> Ben
>
>
>

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