I guess the most exciting thing is that if ICE is procedural, Houdini is massively procedural and *everything* is procedural.
From signal analysis, geometry operations (Deformations) geometry creation, rigging, animation, *everything* You can have multiple VOPs (ICE trees) talking to each other in ways so open is mind-bending. Just have a look at copy/stamp techniques and imagine ICE being evaluated with the variable changes. lot to learn though. ;-) Jordi Bares [email protected] On 21 Mar 2014, at 09:56, Andy Goehler <[email protected]> wrote: > Sebastian, take it slowly and all will be well ;-) > > As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they > are quite different. > While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs > in conjunction with the other OPs available to make up the overall result. > > See you over at the SESI forum. > > Andy > > On Mar 21, 2014, at 10:20, Sebastian Kowalski <[email protected]> wrote: > >> initial shock is a good one, feels like being hit by a roadtrain.. twice >> >> >> Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane >> <[email protected]>: >> >>> Yeah, if there is one thing to say for Houdini, much like ICE did for Soft >>> users, is that if you persevere through the initial shock it's an amazing >>> enabler for learning the fundamentals of this trade. >>> >>> It's worth trying it regardless of whether you plan to use it or not at >>> least for that. >>> >

