I guess the most exciting thing is that if ICE is procedural, Houdini is 
massively procedural and *everything* is procedural.

From signal analysis, geometry operations (Deformations) geometry creation, 
rigging, animation, *everything*

You can have multiple VOPs (ICE trees) talking to each other in ways so open is 
mind-bending.

Just have a look at copy/stamp techniques and imagine ICE being evaluated with 
the variable changes.

lot to learn though.   ;-)

Jordi Bares
[email protected]

On 21 Mar 2014, at 09:56, Andy Goehler <[email protected]> wrote:

> Sebastian, take it slowly and all will be well ;-)
> 
> As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they 
> are quite different.
> While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs 
> in conjunction with the other OPs available to make up the overall result.
> 
> See you over at the SESI forum.
> 
> Andy
> 
> On Mar 21, 2014, at 10:20, Sebastian Kowalski <[email protected]> wrote:
> 
>> initial shock is a good one, feels like being hit by a roadtrain.. twice 
>> 
>> 
>> Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
>> <[email protected]>:
>> 
>>> Yeah, if there is one thing to say for Houdini, much like ICE did for Soft 
>>> users, is that if you persevere through the initial shock it's an amazing 
>>> enabler for learning the fundamentals of this trade.
>>> 
>>> It's worth trying it regardless of whether you plan to use it or not at 
>>> least for that.
>>> 
> 

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