Unfold doesn't pack existing Unique UVs, it only packs UV islands that has been created with Unfold.
One trick I use sometimes is: - Create an Edge cluster with all the UV islands borders: select an island with comp.sync in polygon, select its borders with rctools and create a cluster. Repeat the process with all islands - Copy your existing UVs to the new Unfold UV. Copy & Paste within the Texture Editor - Apply Unfold, select edge cluster components and add them to the Unfold Cut Line. This may fool Unfold to make it think your Copy&Pasted UVs are Unfold UVs. - Now play with the Packing options in the Unfold Op PPG. If you are lucky, it may work. Martin On Tue, Mar 25, 2014 at 6:29 AM, David Rivera < [email protected]> wrote: > Hi everyone. I saw a video (i think it was the new features on 2012) where > they showed how to > pack uvs. I remember there was a bunch of elephants, and the guy > explaining grabbed all of them > and arranged them for uv packing from the unfold menu. > > I have not seen that video again. Today I needed to recreate that workflow > for a bunch of objects tied > together on a single proyection (pack uvs) and the only thing I found was > this: > http://www.screencast.com/t/yWkUipBZvkv > > But I know that other uv packing video with the elephants it´s out there > on youtube, but I can´t seem > to find it. > > Could anyone point me in the right direction with the name of the video or > at least a close result > to show how the UV packing from the unfold menu works? > Thanks. > > Cheers. > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> >

