Unfold doesn't pack existing Unique UVs, it only packs UV islands that has
been created with Unfold.

One trick I use sometimes is:

- Create an Edge cluster with all the UV islands borders:
select an island with comp.sync in polygon, select its borders with rctools
and create a cluster. Repeat the process with all islands

- Copy your existing UVs to the new Unfold UV.
Copy & Paste within the Texture Editor

- Apply Unfold, select edge cluster components and add them to the Unfold
Cut Line. This may fool Unfold to make it think your Copy&Pasted UVs are
Unfold UVs.

- Now play with the Packing options in the Unfold Op PPG. If you are lucky,
it may work.


Martin



On Tue, Mar 25, 2014 at 6:29 AM, David Rivera <
[email protected]> wrote:

> Hi everyone. I saw a video (i think it was the new features on 2012) where
> they showed how to
> pack uvs. I remember there was a bunch of elephants, and the guy
> explaining grabbed all of them
> and arranged them for uv packing from the unfold menu.
>
> I have not seen that video again. Today I needed to recreate that workflow
> for a bunch of objects tied
> together on a single proyection (pack uvs) and the only thing I found was
> this:
> http://www.screencast.com/t/yWkUipBZvkv
>
> But I know that other uv packing video with the elephants it´s out there
> on youtube, but I can´t seem
> to find it.
>
> Could anyone point me in the right direction with the name of the video or
> at least a close result
> to show how the UV packing from the unfold menu works?
> Thanks.
>
> Cheers.
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>

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