1) Ability to switch between icons or text. 2) Clean attribute editor, with the ability to open separate windows for each property (no, copy tabs does not count). Oh, and just a small one, dating back from the cretaceous: ability to change parameters on multiple selections. Still can't be done in maya, unless you indulge in some component editor list wrestling voodoo or script it... 3) Functional unified node editor (look at ice/rendertree - keyword = consistency (right now you have 3 graph editors in maya, that more or less do the same and look completely different) 4) Clean Outliner/Explorer, with a better organised structure items (scene, layers, sets, passes, render settings, materials, trax sources, clips). etc. Right now, unchecking dag only just throws a mess in your face. Take a look at xsi, all that stuff is placed under the application tab filter (explorer). Why in the world would anyone want a list of uncatalogued everything, all mashed together? Same goes for the node editor. Clean these things up and make them readable by human beings. For example, if i graph a simple sphere in maya, i get 3 nodes in the graph. Logical for maya people, not so much for everyone else. Now try to graph an object with some history in it, a rig, and some deformers. Sweet mother spiderweb. Let me light one up so i can calm my eyes. 5) Make the node editor functional. Example: those white balls around every node's input or output, are so close to the expand/contract icon, that 4 out of 5 times you will inadvertently click wrong. Why is that a good idea? Clicking on a node or an output gets you a mini "connection editor" to choose stuff from. This is a contradiction. It's either a node editor or a connection editor. Should not be both. Now look at ice. No floating component list to pick from. The nodes have everything encapsulated inside of them. No need for an extra list above the node's already existing list. You want a parameter, expand the node and drag it out. Now i understand the logic of it, as in, being able to make a connection even with the node minimized. But it's not making things easier, it is complicating them. Here's yoda trying to make a node connection in maya: ...hmm, what's easier, the bigger white balls giving me the floating connection editor, or the slighty smaller colored balls showing me the same parameter list. Balls i must choose, before node i connect.
Study: http://lmgtfy.com/?q=consistency Exam: get a non maya user to work with it. If he doesn't understand what is happening in 5 mins, work still needs to be done. I know it sounds a little annoying because i am little annoyed. Just get the useful stuff out and ignore the spite. Peace, O On Tue, Mar 25, 2014 at 2:01 PM, Chris Vienneau <[email protected] > wrote: > That is why we are offering webinars on the roadmap privately. > > > > cv/ > > ________________________________ > From: [email protected] [ > [email protected]] on behalf of Nicolas Esposito [ > [email protected]] > Sent: Tuesday, March 25, 2014 7:37 AM > To: [email protected]; [email protected] > Subject: Re: humanize maya, SOFT top 5 > > Is there a Maya roadmap to check what effort they'll make in order to have > the same functionalities that Softimage currently have? > > Translated into: How many years we have to wait to get Maya at the same > level of Softimage? > > > 2014-03-25 12:29 GMT+01:00 Rob Wuijster <[email protected]<mailto: > [email protected]>>: > And how about letting you build your own custom UI, like in SI. > And no, having the windows reopen in the same place doesn't count. > > Rob > > \/-------------\/----------------\/ > > On 25-3-2014 11:30, Daniel Kim wrote: > If I add some more about interface, > > * Right click to bring contextual menu which is related to selected > element (not just like always fixed popup menu) > * All remap-able user keyboard > > Daniel > > > ------------------------------------------------------------------- > Daniel Kim > Animation Director & Professional 3D Generalist > http://www.danielkim3d.com > ------------------------------------------------------------------- > > > No virus found in this message. > Checked by AVG - www.avg.com<http://www.avg.com> > Version: 2014.0.4354 / Virus Database: 3722/7243 - Release Date: 03/25/14 > > > -- Octavian Ureche +40 732 774 313 (GMT+2) CG & VFX www.okto.ro

