Thanks guys, I guess it only affects rendering resolution. I was hoping it might increase it in the viewport too.
Looks like I'll have to instance a sphere after all. Cheers. DAN On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall <[email protected]>wrote: > Yes that's right, if you plug an integer into a set data node, it should > work. self.shaperesolutionu > > > > > On 26 March 2014 17:16, Rob Chapman <[email protected]> wrote: > >> Has to be an Integer? >> On 26 Mar 2014 17:09, "Dan Yargici" <[email protected]> wrote: >> >>> Hmmm, not working for me in 2013 SP1 >>> >>> DAN >>> >>> >>> On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall < >>> [email protected]> wrote: >>> >>>> shaperesolutionU >>>> >>>> >>>> On 26 March 2014 16:47, Dan Yargici <[email protected]> wrote: >>>> >>>>> Am I right in remembering that there is a hidden attribute to increase >>>>> the resolution of the primitives in ICE? I am using spheres and they >>>>> don't >>>>> hold up close to camera so I'd like to increase their display resolution. >>>>> >>>>> I thought it was this.ResolutionU and this.ResolutionU or something >>>>> similar, but my Googling is turning up nothing. >>>>> >>>>> I know I can just instance some NURBs spheres and that's what I'll >>>>> probably end up doing, this is more of a sanity check than anything else! >>>>> >>>>> Thanks. >>>>> >>>>> DAN >>>>> >>>> >>>> >

