Thanks guys, I guess it only affects rendering resolution.  I was hoping it
might increase it in the viewport too.

Looks like I'll have to instance a sphere after all.

Cheers.

DAN



On Wed, Mar 26, 2014 at 7:20 PM, Chris Marshall
<[email protected]>wrote:

> Yes that's right, if you plug an integer into a set data node, it should
> work. self.shaperesolutionu
>
>
>
>
> On 26 March 2014 17:16, Rob Chapman <[email protected]> wrote:
>
>> Has to be an Integer?
>> On 26 Mar 2014 17:09, "Dan Yargici" <[email protected]> wrote:
>>
>>> Hmmm, not working for me in 2013 SP1
>>>
>>> DAN
>>>
>>>
>>> On Wed, Mar 26, 2014 at 6:54 PM, Chris Marshall <
>>> [email protected]> wrote:
>>>
>>>> shaperesolutionU
>>>>
>>>>
>>>> On 26 March 2014 16:47, Dan Yargici <[email protected]> wrote:
>>>>
>>>>> Am I right in remembering that there is a hidden attribute to increase
>>>>> the resolution of the primitives in ICE?  I am using spheres and they 
>>>>> don't
>>>>> hold up close to camera so I'd like to increase their display resolution.
>>>>>
>>>>> I thought it was this.ResolutionU and this.ResolutionU or something
>>>>> similar, but my Googling is turning up nothing.
>>>>>
>>>>> I know I can just instance some NURBs spheres and that's what I'll
>>>>> probably end up doing, this is more of a sanity check than anything else!
>>>>>
>>>>> Thanks.
>>>>>
>>>>> DAN
>>>>>
>>>>
>>>>
>

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