Some very good points here. It might very well be that there will be options for independent developers that include advertising in return for low cost use of services, including the ability to self-publish and sell ones work online. Imagine you can build your game or whatever and then have access to millions of eyes for your product, with all the market privileges that entales with the one caveat that advertisements would be played on your product. A no advert option may also be available at a cost. And why not?! Let's have a competitive OR CV1 sooner than later and if an FB purchase ensures that happens, all the better.

I think you hit the nail on the head with patents being exploited in tech these days. The wise guys in politics and industry have more to gain from these machinations than those breaking into their own with new innovations. It seemed like a great idea when patent laws were written and passed but turned out to be a classic case of the 'pretense of knowledge' as Frederich Hayek put it.

All the boohoo talk on sites like reddit of boycotting Oculus over this purchase by FB is childish in my opinion. The OR guys made it clear their intent is to bring VR to the most people at an affordable price and their latest move is faithful to that end. And if Oculus and FB make enough mistakes, they'll pay for it in the market place and competitors will benefit.


On 3/26/2014 6:29 AM, Paul Doyle wrote:
There are three main issues with it.

Firstly, raising money for OR via kickstarter and selling people on a dream of an open VR platform. I don't think anyone is surprised that they took $2b, but it still pisses people off as they that feel their money was used to drive valuation for a facebook purchase. It's all well and good saying 'well they received DK1', but the point of getting DK1 was to build things for the open consumer version of the OR.

That brings up the second point. The openness of OR will go away - you can see from Zuckerberg's comments that their intent is around advertising (rivetting stuff). This suggests fb will become pervasive in what you can build for the OR and what requirements get introduced. Instead of an open hardware initiative that allowed you to do whatever you wanted, we're going to see that getting compromised.

Finally - Facebook are patent happy and are likely to go after competitors in the VR space. This is going to limit the ability of competitors to come into the market, and will stifle innovation. This is the way things go in technology now.

However - John Carmack seems to be suggesting that OR would have hit scaling problems without this deal. Manufacturing costs a lot of money and $75m plus DK orders wouldn't have allowed them to do anything beyond off the shelf components - so maybe this will end up with a better consumer unit at the end of it.

If it's not open and the drive is no longer towards games then a lot of the original backers and developers are going to jump ship (and already are). The upside to this is that there is now room for a competitor to come in - we might see Valve change their mind and introduce a consumer version of their VR stuff. However, they'll have to build a new team and it's going to take a long time - and they might get sued.


On 26 March 2014 07:12, Francisco Criado <[email protected] <mailto:[email protected]>> wrote:

    If fb today represents a part of your mixed virtual/real life in a
    2d plane, it means with OR adquisition, maybe, some second life
    style network? but second life never had the success as expected...
    F.

    On Wednesday, March 26, 2014, Paul Doyle <[email protected]
    <mailto:[email protected]>> wrote:

        "Mark Zuckerberg is already pointing out Facebook's
        acquisition of Instagram as an example of how the company is
        getting experience buying properties and allowing them to
        continue to operate independently. Zuckerberg called out
        virtual reality as one of the computing platforms of the
        future -- following desktops and mobile -- and yes, talked
        about building Facebook's advertising into it. *Specifically,
        he talked about the potential of a virtual communication
        network, buying virtual goods, and down the line, advertising."*


        On 26 March 2014 06:48, Francisco Criado
        <[email protected]> wrote:

            If through fb, this arrives to the masses is better for
            our work, don't you think? what better than OR helmet
            being bought by lot of people.
            Maybe i'm missing some point here.
            F.


            On Wednesday, March 26, 2014, Angus Davidson
            <[email protected]> wrote:

                Farmville 3d ;)  Oh the Horror !

                It really depends if this deal makes the Oculus Rift
                easily affordable then its a good deal. Jon says it
                addresses some scaling issues which I am assuming to
                be getting it ready for mass distribution.





                From: Doeke Wartena <[email protected]>
                Reply-To: "[email protected]"
                <[email protected]>
                Date: Wednesday 26 March 2014 at 10:26 AM
                To: "[email protected]"
                <[email protected]>
                Subject: Re: Oculus Rift

                a man not FB :(
                They probably fuck it up in some way to make more money.


                2014-03-26 7:01 GMT+01:00 Mirko Jankovic
                <[email protected]>:

                    that is one big f***k! really
                    if FB buy this I will ignore completly and wait
                    for something else.

                    get ready for VR FB and FB games in VR full of
                    adds crap...

                    I sooo hate that crapbook...

                    morning before coffee not good....


                    On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean
                    <[email protected]> wrote:

                        I think this is great for oculus and the team
                        to fast trek their product and compete with
                        other
                        
<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4>
                        initiatives
                        <http://www.zeiss.com/cinemizer-oled/en_de/home.html>
                        and to bring us more affordable options. So
                        let the games begin!


                        On 3/25/2014 6:09 PM, Paul Doyle wrote:
                        yes, I'm gutted. What a shitty way to treat
                        all the people that funded the kickstarter
                        with Luckey's vision of a completely open VR
                        platform. We'll probably still continue with
                        the Fabric extension as even if we eventually
                        change to a different VR system a lot of the
                        work will remain valid.

                        Meh.


                        On 25 March 2014 18:59, Francisco Criado
                        <[email protected]> wrote:

                            guys, have you checked news? wtf!

                            
http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion


                            2014-03-20 22:41 GMT-03:00 Paul Doyle
                            <[email protected]>:

                                We saw it and are excited :)


                                On 20 March 2014 21:33, Francisco
                                Criado <[email protected]> wrote:

                                    Hi Helge! have you seen the new
                                    rift dev kit? they
                                    have positional tracking now :)
                                    Quite str



--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>

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