I think the author point was that a lot of 3D programs doesn't give
usability enough attention as they should.

I totally agree with the ZBrush thing. It is a wonderful tool but the UI
and usability in general could be better. I remember It took me a while to
understand what are tools and scenes. Even now I'm not so sure I fully
understand Zbrush scenes.

One of the biggest reasons why we love Softimage and not so much Max, or
Maya, or Blender. Even if you can have the same final result, 9 out of 10
you could do it faster and easier in Softimage, and not because Softimage
technology is infinitely superior.

Jordy Bares' Blender link is a little related to this, how much Blender
sucks in usability from a Blender user POV. I've only watched part 1 but it
is interesting so far.

Selecting with right click. Yeah, I'm one of those who couldn't figure it
out from start, and when I did, I decided to quit.

Martin





On Wed, Apr 2, 2014 at 2:51 AM, olivier jeannel <[email protected]>wrote:

>  Imho, things are simpler it's just there are *more* things. Every 3D
> "sector" got specialized.
> I think being generalist is quite a chalenge, much more than 20 years ago.
> Look at how modeling has "pushed" with Zbrush,  Texturing with mary.
> Before I was pressing buttons, now since Ice I know what a vector is, and
> I think I'm better since I know the math under the hood.
>
> Frankly, if you start to draw you're gonna throw a few papers to the
> trashcan, an if you're starting to sculpt you'll break some molds.
>
> Read Jordi Bare, I believe he's expanded his creative power since he broke
> into Houdini.
> Learning makes you learn more until you get old and die... no ?
>
>

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