btw...most scenes, that you have already built in Softimage, will render
just fine with the Redshift render
instead of the mentalray render. You probably won't have to re-plug any
nodes, unless you used bump or displacement.
There are some differences, but as I said before, not many.


On Tue, Apr 1, 2014 at 9:15 PM, David Rivera <[email protected]
> wrote:

> Hello everyone. I´ve been recommended -not enough through :) - that I
> switch to Redshift render.
> So finally I upgraded my Quadro card to K4000. Up until now, I´m very very
> very much impressed
> with MODO 3D (my 3d package of transition) and results are astonishing. I
> can almost feel the
> Realtime engines like Crytek or UDK for PS4.
>
> So being our software of preference, I´m trying to pick up a GPU renderer
> (Redshift) in softimage.
> One thing I´m trying to wrap my head around it´s the entire rebuild
> connectivity of materials
> for redshift.
>
> So if anyone, please, has a blog or an article to share to strat up my
> baby steps on using Redshift I´d appreciate it
> deeply thankful to help me out with that.
>
> Cheers.
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>



-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    [email protected]

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

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