btw...most scenes, that you have already built in Softimage, will render just fine with the Redshift render instead of the mentalray render. You probably won't have to re-plug any nodes, unless you used bump or displacement. There are some differences, but as I said before, not many.
On Tue, Apr 1, 2014 at 9:15 PM, David Rivera <[email protected] > wrote: > Hello everyone. I´ve been recommended -not enough through :) - that I > switch to Redshift render. > So finally I upgraded my Quadro card to K4000. Up until now, I´m very very > very much impressed > with MODO 3D (my 3d package of transition) and results are astonishing. I > can almost feel the > Realtime engines like Crytek or UDK for PS4. > > So being our software of preference, I´m trying to pick up a GPU renderer > (Redshift) in softimage. > One thing I´m trying to wrap my head around it´s the entire rebuild > connectivity of materials > for redshift. > > So if anyone, please, has a blog or an article to share to strat up my > baby steps on using Redshift I´d appreciate it > deeply thankful to help me out with that. > > Cheers. > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* [email protected] *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>

