Its nasty but we used to just use a script that set the shape weight to 1.0, duplicated the mesh, and re-picked it as a shape and replaced the names to match the old one and deleted the old shapekey
This was the old days, pre ICE.. now I would highly advise you use ICE and just freeze the key once you've updated it. On Tue, Apr 15, 2014 at 11:25 AM, Steven Caron <[email protected]> wrote: > maybe some more information as to why you need the original copy shape > operator? my next suggestion would be to make your own copy shape operator > that mimics the one in softimage. prototype it in ICE or maybe scripted op > and then port to c++? > > > On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox <[email protected]> wrote: > >> *sigh* yeah, I was hoping to avoid the ICE tree. I've already built it, >> and it works, but this is just one of those things that annoys the the >> absolute hell out of me. There's an operator that does exactly what you >> want already there, but for some reason, there's no way to actually use it. >> >> And I did some digging through the SDK explorer before I posted. >> Everything I do with ApplyOp() or ApplyOperator() gives me some kind of >> "Preset object is invalid" error. Then there's no actual preset file for >> this operator. >> >> Sorry, I'm just *slightly* frustrated with this. I do realize I probably >> should have included this information in the first post :-/ >> Thanks for any extra help you can provide. >> ~T.Fox >> >> >> >> On Mon, Apr 14, 2014 at 5:10 PM, Steven Caron <[email protected]> wrote: >> >>> i have never tried it but you might be able to re apply the 'copy shape' >>> operator. have you used the SDK explorer before? recreate the operator and >>> go to view>scripting>sdk explorer, navigate to the operator, and select it. >>> it will show you info about how the ports are connected. then you 'might' >>> be able to use ApplyOp() command with the right arguments to recreate it. >>> >>> s >>> >>> >>> On Mon, Apr 14, 2014 at 4:38 PM, Tyler Fox <[email protected]> wrote: >>> >>>> Hi guys, >>>> >>>> Hopefully this will be a quick question, and I'm just missing something >>>> easy. >>>> When we create shapeKeys, there's a preference that allows us to keep a >>>> link between the source mesh and the shapeKey. >>>> >>>> Is there a way to re-create that relational link after its been frozen >>>> out? >>>> >>>> ~T.Fox >>>> >>>> >>> >> >

