Its nasty but we used to just use a script that set the shape weight to
1.0, duplicated the mesh, and re-picked it as a shape and replaced the
names to match the old one and deleted the old shapekey

This was the old days, pre ICE.. now I would highly advise you use ICE and
just freeze the key once you've updated it.


On Tue, Apr 15, 2014 at 11:25 AM, Steven Caron <[email protected]> wrote:

> maybe some more information as to why you need the original copy shape
> operator? my next suggestion would be to make your own copy shape operator
> that mimics the one in softimage. prototype it in ICE or maybe scripted op
> and then port to c++?
>
>
> On Mon, Apr 14, 2014 at 6:20 PM, Tyler Fox <[email protected]> wrote:
>
>> *sigh* yeah, I was hoping to avoid the ICE tree.  I've already built it,
>> and it works, but this is just one of those things that annoys the the
>> absolute hell out of me. There's an operator that does exactly what you
>> want already there, but for some reason, there's no way to actually use it.
>>
>> And I did some digging through the SDK explorer before I posted.
>> Everything I do with ApplyOp() or ApplyOperator() gives me some kind of
>> "Preset object is invalid" error. Then there's no actual preset file for
>> this operator.
>>
>> Sorry, I'm just *slightly* frustrated with this.  I do realize I probably
>> should have included this information in the first post :-/
>> Thanks for any extra help you can provide.
>> ~T.Fox
>>
>>
>>
>> On Mon, Apr 14, 2014 at 5:10 PM, Steven Caron <[email protected]> wrote:
>>
>>> i have never tried it but you might be able to re apply the 'copy shape'
>>> operator. have you used the SDK explorer before? recreate the operator and
>>> go to view>scripting>sdk explorer, navigate to the operator, and select it.
>>> it will show you info about how the ports are connected. then you 'might'
>>> be able to use ApplyOp() command with the right arguments to recreate it.
>>>
>>> s
>>>
>>>
>>> On Mon, Apr 14, 2014 at 4:38 PM, Tyler Fox <[email protected]> wrote:
>>>
>>>> Hi guys,
>>>>
>>>> Hopefully this will be a quick question, and I'm just missing something
>>>> easy.
>>>> When we create shapeKeys, there's a preference that allows us to keep a
>>>> link between the source mesh and the shapeKey.
>>>>
>>>> Is there a way to re-create that relational link after its been frozen
>>>> out?
>>>>
>>>> ~T.Fox
>>>>
>>>>
>>>
>>
>

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