Seriously. . Momentum has helped immensely in this regard.. internal uvs and all. Worth the price for sure. On Apr 15, 2014 4:39 AM, "Szabolcs Matefy" <[email protected]> wrote:
> Hey > > > > I have to do a destruction scene in Softimage. I use the simple shatter to > break up our geometry with localized density. I do not know, how to > maintain the UVs. Though at this moment I’m about to use GATOR to transfer > the UV from the source geo to the fractured mesh > > > > The scene involves a huge stone bullet that will destroy a castle’s wall. > The issue I have is how to make sure that the fragments don’t fall apart > prior the impact? I tried to set them up as passive, until the boulder hits > the wall, then to active but it is not predictable exactly when it’ll hit. > I tried to set up a sleep mode, but those shard were always falling down. > > > > I have no access to Momentum, the deadline is tight (as usual) > > > > Anyone has some good advices? > > > > Cheers > > > > > > Szabolcs > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >

