Binary Alchemy shaders have it. ba_raylenght shader set to inverted
normals(egdes).


On Wed, Apr 16, 2014 at 4:18 PM, [email protected] <
[email protected]> wrote:

> You could try inverted normals.
>
> Am Mittwoch, den 16.04.2014, 15:46 +0200 schrieb Chris Marshall <
> [email protected]>:
>
>  Sorry about this. What's the basic setup for inverting AO to get dirty
>> edges?
>> Thanks
>>
>
>


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