Binary Alchemy shaders have it. ba_raylenght shader set to inverted normals(egdes).
On Wed, Apr 16, 2014 at 4:18 PM, [email protected] < [email protected]> wrote: > You could try inverted normals. > > Am Mittwoch, den 16.04.2014, 15:46 +0200 schrieb Chris Marshall < > [email protected]>: > > Sorry about this. What's the basic setup for inverting AO to get dirty >> edges? >> Thanks >> > > -- Ivan Vasiljevic - Lighting TD Founder, Digital Asset Tailors - reel: https://vimeo.com/72183649 web: www.ivasiljevic.com email: [email protected] [email protected]

