And no this isn't the only place I'm asking this :-)

I'm getting into the Maya API and I need to port some of our tools over from Soft. Google gives me all kinds of interesting links, but I'm curious to know from people here who have done dev work for both Soft and Maya (there's so many of you, I know right?) if you can recommend resources for learning how to create a proper Python-based plugin in Maya. Basically, what's the equivalent to the XSI Addon or the self-installing plugin? Stuff like that. I think I can figure out the deployment side of things. I'm just wondering what's required for a Python plugin to be a python plugin in Maya. Would be nice to have /Ye Olde SDK Wizarde/ around....


And on another note....

I know this isn't a Maya list.... but since I'm here and you've read this far... here's something on the weird chance you might know... I've been messing around in Maya 2015 with my userSetup.py to have a custom menu pop up in the menu bar at launch. But the userSetup.py file seems get run /prior to/ the Maya Window being initialized, so it fails to add my menu because it can't get the main window to which it needs to add the menu. The main window is simply returned as a NoneType object. The function looks something like this...

/def buildMenu()://
//    ptr = mui.MQtUtil.mainWindow()  # at launch this returns None//?
//    mayaWindow = shiboken.wrapInstance(long(ptr), QtGui.QWidget)//
//
//    mainMenu = cmds.menu('MyMenu', p=mayaWindow, l='My Menu')//
//    cmds.menuItem(p=mainMenu, d=True, dl='Some Divider')//
//    cmds.menuItem(p=mainMenu, l='Some Tool')/

The error comes from /wrapInstance(long(ptr))/, because ptr is being returned as /None/.

Anyway, on the off-chance...

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*Tim Crowson
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