Some time ago I post a compound to do envelopes in an interactive way with nulls and Tiago Craft mentions his experience with meshes. Curiosity got the best of me today, and I'm facing some unexpected obstacles doing it.
As proof of concept I've build an array "by hand" with each object "geometry" output. Success! Then moved on to use a Group to build an arbitrary array of "geometry" outputs so I can generate a set of arrays from "Get Closest Location" and manipulate how the envelope weights end up. Problem is I don't get an array from "Get Closest Location" from a group. Just one value. Vid as example. First bit with the "array by hand" showing the distance of each sphere's vertex to each envelope mesh. Second bit showing how I only get one value from "Get Closest Location" from a group? http://screencast.com/t/QKctTXhk Any clue? Cheers

