I have about a hundred objects that scale up for the first part of an annimation to build a structure, then the structure collapses (no breaking) using Momentum(3) rigid body sim. I want to plot or cache this and have tried different methods, so far without much luck.
Momentum manual plot provides the collapsing part but fucks up the SRT animation before the sim starts - the objects scale based on their own centres rather that on their parent nulls that are placed in corners. So I tried caching the geometry using cache manager which provides the scaling but no collapsing simulation. I then tried merging all the bits into one and plot its shape - same result, scaling is ok but no collapsing sim. This is surely human operator error but I don't know how to make it behave. Could someone here share some tips regarding a scenario like this? Thanks - Morten

