So guys,

The question is, how can I create a cloth tearing on an enveloped geometry. I 
have a game character with a long coat, and I have to somehow tear the cloth, 
realistically. I was considering zipper, but it's not really working an jagged 
edges. Olivier sent me a scene, it's awesome (thanks again!), but unfortunately 
I have to make it on a skinned mesh. I tried to use weight maps to mask the 
cloth and the skin but in vain...

I tried to make a clone of the skinned geometry and apply the cloth, but the 
masked parts are not moving at all (they should, by the inherited enveloped 
animation)

I'd appreciate any help.

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