So guys, The question is, how can I create a cloth tearing on an enveloped geometry. I have a game character with a long coat, and I have to somehow tear the cloth, realistically. I was considering zipper, but it's not really working an jagged edges. Olivier sent me a scene, it's awesome (thanks again!), but unfortunately I have to make it on a skinned mesh. I tried to use weight maps to mask the cloth and the skin but in vain...
I tried to make a clone of the skinned geometry and apply the cloth, but the masked parts are not moving at all (they should, by the inherited enveloped animation) I'd appreciate any help. ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli

