you can build it to a different scale, that is my point. you can make a 'rig' which given a scale parameter ie. 1 softimage unit = 1 km. this would keep the correct relative distance to the planets... if you are doing a fictional scene then these numbers might not mean as much to you.
On Fri, Apr 25, 2014 at 4:15 PM, Sebastien Sterling < [email protected]> wrote: > So far as i know its a space scene, could be some panning but not so much > zooming, also it will include elements, so not just a fancy photo or > environment. > > Yes Gravity was in the back of my mind :) are there active framestore > people on the list ? > > Arnold being physically accurate, I'm guessing there is a workaround, i > doubt placing the sun light 6 trillion units away is an optimal solution, > > > On 25 April 2014 18:49, Steven Caron <[email protected]> wrote: > >> like any application your precision is going to be a consideration, >> arnold actually isn't double precision so you will need to model things to >> favor the scale you intend to show. ie. always from outer space or will you >> zoom into a planet? >> >> >> On Fri, Apr 25, 2014 at 10:35 AM, Sebastien Sterling < >> [email protected]> wrote: >> >>> Hello list just wondered if anyone out there had ever rendered a space >>> scene with stars planets with Arnold. >>> >>> Am trying to help out a friend. who is moving from max to Maya and >>> Arnold, but also as a general inquiry I'd love to here how people approach >>> rendering a space scene. >>> >>> any input welcome. >>> >> >> >

