you can build it to a different scale, that is my point. you can make a
'rig' which given a scale parameter ie. 1 softimage unit = 1 km. this would
keep the correct relative distance to the planets... if you are doing a
fictional scene then these numbers might not mean as much to you.


On Fri, Apr 25, 2014 at 4:15 PM, Sebastien Sterling <
[email protected]> wrote:

> So far as i know its a space scene, could be some panning but not so much
> zooming, also it will include elements, so not just a fancy photo or
> environment.
>
> Yes Gravity was in the back of my mind :) are there active framestore
> people on the list ?
>
> Arnold being physically accurate, I'm guessing there is a workaround, i
> doubt placing the sun light 6 trillion units away is an optimal solution,
>
>
> On 25 April 2014 18:49, Steven Caron <[email protected]> wrote:
>
>> like any application your precision is going to be a consideration,
>> arnold actually isn't double precision so you will need to model things to
>> favor the scale you intend to show. ie. always from outer space or will you
>> zoom into a planet?
>>
>>
>> On Fri, Apr 25, 2014 at 10:35 AM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> Hello list just wondered if anyone out there had ever rendered a space
>>> scene with stars planets with Arnold.
>>>
>>> Am trying to help out a friend. who is moving from max to Maya and
>>> Arnold, but also as a general inquiry I'd love to here how people approach
>>> rendering a space scene.
>>>
>>> any input welcome.
>>>
>>
>>
>

Reply via email to