Hi guys, Just want to share one of my last experiments.
It is a system which allows dynamic normal maps on a character ( using Facerobot ) by enhancing the facial expressions using normal maps which are triggered when a specific expression is applied ( or is close to that expression ). The system is completely dynamic, means that no manual keyframe are added. The purpose is to enhance facial expression for both main characters and npc in both game sequences and cinematics. Soon a tech demo showing its full functions :) Unreal Engine 4 - Dynamic normal maps<https://www.youtube.com/watch?v=zTr6QRc0vfw>

