Hi guys,

Just want to share one of my last experiments.

It is a system which allows dynamic normal maps on a character ( using
Facerobot ) by enhancing the facial expressions using normal maps which are
triggered when a specific expression is applied ( or is close to that
expression ).

The system is completely dynamic, means that no manual keyframe are added.

The purpose is to enhance facial expression for both main characters and
npc in both game sequences and cinematics.

Soon a tech demo showing its full functions :)

Unreal Engine 4 - Dynamic normal
maps<https://www.youtube.com/watch?v=zTr6QRc0vfw>

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