Depends on which DCC you are looking at. The idea is to understand the
"logical innards" of the compound and then to implement in the DCC of your
choice. I am sure this can be refactored in Fabric and then using splice
take it where you want.

Cheers !


On Fri, May 2, 2014 at 6:58 AM, Steve Pratt <pratt...@gmail.com> wrote:

> Hi Guys,
>
> like all of you I've been spending a lot of time trying to decide where to
> from here?
>
> One of the tools I use constantly in my day to day job is Julian Johnson's
> awesome Dart Throw ICE compound, for "spritzing" (those small condensation
> drops that appear on cold drink cans and bottles). It's unique feature is
> that it prevents my instance spheres from touching/overlapping each other.
> You can't have drops of water overlap or penetrate each other as in the
> real world they would simply merge into one drop.
>
> Does anyone have any idea if there is an equivalent particle tool in other
> apps, or does one of our alternatives have an ICE-like tool that would
> allow the development of one?
>
> I've been assessing Blender, Modo and C4D and currently leaning towards
> Blender.
>
> Thanks guys,
> Steve
>
> --
> *"Twenty years from now you will be more disappointed with the things that
> you didn't do than by the ones you did do. So throw off the bowlines. Sail
> away from the safe harbour. Catch the trade winds in your sails. Explore.
> Dream. Discover."* - Mark Twain
>



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