Depends on which DCC you are looking at. The idea is to understand the "logical innards" of the compound and then to implement in the DCC of your choice. I am sure this can be refactored in Fabric and then using splice take it where you want.
Cheers ! On Fri, May 2, 2014 at 6:58 AM, Steve Pratt <pratt...@gmail.com> wrote: > Hi Guys, > > like all of you I've been spending a lot of time trying to decide where to > from here? > > One of the tools I use constantly in my day to day job is Julian Johnson's > awesome Dart Throw ICE compound, for "spritzing" (those small condensation > drops that appear on cold drink cans and bottles). It's unique feature is > that it prevents my instance spheres from touching/overlapping each other. > You can't have drops of water overlap or penetrate each other as in the > real world they would simply merge into one drop. > > Does anyone have any idea if there is an equivalent particle tool in other > apps, or does one of our alternatives have an ICE-like tool that would > allow the development of one? > > I've been assessing Blender, Modo and C4D and currently leaning towards > Blender. > > Thanks guys, > Steve > > -- > *"Twenty years from now you will be more disappointed with the things that > you didn't do than by the ones you did do. So throw off the bowlines. Sail > away from the safe harbour. Catch the trade winds in your sails. Explore. > Dream. Discover."* - Mark Twain > --