Isn't it allegedly easy to build pipelines around it ? that is the theory right ? also you can drive attributes without expressions.
If i had to guess i'd say it does everything shittly out of the box, however... it does do EVERYTHING to some extent: Fur cloth fuids muscle sims... plus most of the Nucleus systems work together... If you have a team of dev's and TD's behind it, they can do quite a good job at salvaging the features? so if you are a big shop and you can afford to have a pipe built around it, that probably makes it viable... all be it in the worst way possible for the end user. On 22 May 2014 11:10, Leendert A. Hartog <[email protected]> wrote: > As a “perfect companion” to the very interesting “Houdini Weaknesses” > thread that has developed here recently, I would be interested not so much > in the weaknesses but in the specific strengths of Maya. The weaknesses > from a Softimage POV would seem to be pretty well documented, what > interests me here would be its strengths (if any, hopefully), its redeeming > features as it were, again from a Softimage POV. > I’m hoping all the experience bundled in this List could help paint a > realistic picture. > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com > > >

