Isn't it allegedly easy to build pipelines around it ? that is the theory
right ? also you can drive attributes without expressions.

If i had to guess i'd say it does everything shittly out of the box,
however... it does do EVERYTHING to some extent:

Fur
cloth
fuids
muscle sims...
plus most of the Nucleus systems work together...

If you have a team of dev's and TD's behind it, they can do quite a good
job at salvaging the features? so if you are a big shop and you can afford
to have a pipe built around it, that probably makes it viable... all be it
in the worst way possible for the end user.



On 22 May 2014 11:10, Leendert A. Hartog <[email protected]> wrote:

> As a “perfect companion” to the very interesting “Houdini Weaknesses”
> thread that has developed here recently, I would be interested not so much
> in the weaknesses but in the specific strengths of Maya. The weaknesses
> from a Softimage POV would seem to be pretty well documented, what
> interests me here would be its strengths (if any, hopefully), its redeeming
> features as it were, again from a Softimage POV.
> I’m hoping all the experience bundled in this List could help paint a
> realistic picture.
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>
>
>

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