What does the scene consist off ? that would be an advantage, if it could
hold more individual none instanced assets, when it comes to mesh density
xsi outstrips it easily.

you can in fact smooth a character in softimage and playback at a decent
speed, something i have never witnessed in maya outside a playblast.


On 22 May 2014 12:18, Rob Chapman <[email protected]> wrote:

> Currently loading a 12.3gb scene...
> On 22 May 2014 12:12, "Sebastien Sterling" <[email protected]>
> wrote:
>
>> Could you say it is scalable? able to do games and films ? i agree that
>> from a TD perspective it seems ok, doesn't sweeten the pill for the end
>> user though.
>>
>> strengths, like it has more skinning algorithms then any other package:
>> Voxel, quaternion, heat... but then it also has weight painting so bad i
>> have never seen a TD ever use anything more then linear, or maybe
>> quaternion.
>>
>> Viewport 2.0 yea, that a legitimate better.
>>
>>
>>
>> On 22 May 2014 12:02, Mirko Jankovic <[email protected]> wrote:
>>
>>> Also you ahve to ask more precicely.
>>>
>>> Do you mean strengths from technical point as it seems that TD guys
>>> loves it, or from artist point as it seems there is big difference there.
>>>
>>>
>>> On Thu, May 22, 2014 at 12:59 PM, Leendert A. Hartog <[email protected]
>>> > wrote:
>>>
>>>> So, absolutely no strengths? Market leader on marketing voodoo alone?
>>>> Somehow I doubt that... ;)
>>>>
>>>>
>>>> --
>>>>
>>>> Leendert A. Hartog AKA Hirazi Blue
>>>> Administrator NOT the owner of si-community.com
>>>>
>>>>
>>>
>>

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