What does the scene consist off ? that would be an advantage, if it could hold more individual none instanced assets, when it comes to mesh density xsi outstrips it easily.
you can in fact smooth a character in softimage and playback at a decent speed, something i have never witnessed in maya outside a playblast. On 22 May 2014 12:18, Rob Chapman <[email protected]> wrote: > Currently loading a 12.3gb scene... > On 22 May 2014 12:12, "Sebastien Sterling" <[email protected]> > wrote: > >> Could you say it is scalable? able to do games and films ? i agree that >> from a TD perspective it seems ok, doesn't sweeten the pill for the end >> user though. >> >> strengths, like it has more skinning algorithms then any other package: >> Voxel, quaternion, heat... but then it also has weight painting so bad i >> have never seen a TD ever use anything more then linear, or maybe >> quaternion. >> >> Viewport 2.0 yea, that a legitimate better. >> >> >> >> On 22 May 2014 12:02, Mirko Jankovic <[email protected]> wrote: >> >>> Also you ahve to ask more precicely. >>> >>> Do you mean strengths from technical point as it seems that TD guys >>> loves it, or from artist point as it seems there is big difference there. >>> >>> >>> On Thu, May 22, 2014 at 12:59 PM, Leendert A. Hartog <[email protected] >>> > wrote: >>> >>>> So, absolutely no strengths? Market leader on marketing voodoo alone? >>>> Somehow I doubt that... ;) >>>> >>>> >>>> -- >>>> >>>> Leendert A. Hartog AKA Hirazi Blue >>>> Administrator NOT the owner of si-community.com >>>> >>>> >>> >>

