Thank you very much! How do I load the CGFX? I can´t drag - drop over the shader tree. I played around with ultimap_preview it seems to ask for all the nodes needed to show the material on OpenGL: Texture coords, Normals, Color Map, Tangent, Spec Map, Ambient Map. But I´d definetly love to use alpha modded version of that metal.
today I checked out the videos for softimage 2014 viewport on "beauty" settings. And i see that ambient occlusion, its cool and such.. but I got a question: Previously when you had a color map texture, and then setup a specular map (obviously being grey and b/w) you could only see the TOP result in the viewport (in this case you could only see on TEXTURE mode the Black/White image), DOES THAT still happen with Viewport 2.0? Thanks for the help John. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Wednesday, May 28, 2014 10:47 PM, John Voltaire Tensuan <[email protected]> wrote: That OGL workflow has been deprecated and has been replaced by direct GLSL/CgFX/HLSL shaders. You can find these shaders under the Realtime category, a similar shader with a similar effect with what the turorial is using is Realtime->CgFX->metal. I’ve also attached a modified version of it that should support alpha blending. You can find more about this here: http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/rt_cgfx_hlsl.htm,topicNumber=d30e337896 From:[email protected] [mailto:[email protected]] On Behalf Of David Rivera Sent: Thursday, May 29, 2014 1:05 AM To: Softimage Mailing List Subject: Real time shaders on OpenGL and DirectX9 - Softimage 2012 a la Modo? I know...kinda old thread to ask but I have been using Modo for a time now and I´d like to have the same immediate feedback for the material on softimage 2012 viewport. I know it´s kind of retoric, but I´ve setup my material as the digital tutors mention here: Softimage Tutorials > Shading Network Tips and Tricks in Softimage Tutorial > Digital-Tutors But I can´t find some of the inputs (OGL Draw?). I don´t know what shader´s properties to use to generate a real time material. Could someone lend me a hand on this, please? This is what I have on my rendertree: Softimage Tutorials > Shading Network Tips and Tricks in... In this course we will learn various shading network tips and tricks. Each video in this course is a self-contained lesson centering on tips and tricks that c... View on www.digitaltutors.com Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel

