Thank you very much! How do I load the CGFX? I can´t drag - drop over the 
shader tree.
I played around with ultimap_preview it seems to ask for all the nodes needed 
to show the material on OpenGL:
Texture coords, Normals, Color Map, Tangent, Spec Map, Ambient Map.
But I´d definetly love to use alpha modded version of that metal.

today I checked out the videos for softimage 2014 viewport on "beauty" 
settings. And i see that ambient occlusion, its cool and such..
but I got a question:

Previously when you had a color map texture, and then setup a specular map 
(obviously being grey and b/w) you could only see the
TOP result in the viewport (in this case you could only see on TEXTURE mode the 
Black/White image), DOES THAT still happen
with Viewport 2.0?

Thanks for the help John.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel


On Wednesday, May 28, 2014 10:47 PM, John Voltaire Tensuan 
<[email protected]> wrote:
 


That OGL workflow has been deprecated and has been replaced by direct 
GLSL/CgFX/HLSL shaders. You can find these shaders under the Realtime category, 
a similar shader with a similar effect with what the turorial is using is 
Realtime->CgFX->metal.
I’ve also attached a modified version of it that should support alpha blending.
 
You can find more about this here:
http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/rt_cgfx_hlsl.htm,topicNumber=d30e337896
 
 
From:[email protected] 
[mailto:[email protected]] On Behalf Of David Rivera
Sent: Thursday, May 29, 2014 1:05 AM
To: Softimage Mailing List
Subject: Real time shaders on OpenGL and DirectX9 - Softimage 2012 a la Modo?
 
I know...kinda old thread to ask but I have been using Modo for a time now and 
I´d like to have the same immediate feedback
for the material on softimage 2012 viewport. I know it´s kind of retoric, but 
I´ve setup my material as the digital tutors mention here:
Softimage Tutorials > Shading Network Tips and Tricks in Softimage Tutorial > 
Digital-Tutors
But I can´t find some of the inputs (OGL Draw?). I don´t know what shader´s 
properties to use to generate a real time material.
 
Could someone lend me a hand on this, please?
This is what I have on my rendertree:
 
 
   Softimage Tutorials > Shading Network Tips and Tricks in...
In this course we will learn various shading network tips and tricks. Each 
video in this course is a self-contained lesson centering on tips and tricks 
that c...  
View on www.digitaltutors.com Preview by Yahoo        
 
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

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