David/Sebastien: Yes, those green lines define the plane of rotation for the fingers. Modelers don't necessarily keep all the joints of a finger on a plane for the easy "just look at the surrounding joints" auto-solve, so the extra object was added so the fingers would curl along a plane without a bunch of tweaking.
On Mon, Jun 2, 2014 at 9:48 AM, Marco Peixoto <[email protected]> wrote: > Apart from Lightwave and later Messiah, it the first time im seeing > Envelope Weights without the need to pain them, yeah I know this might > sound weird to all those that always had to paint them, but this workflow > exists in LW (and messiah) since 1998. > > Im not saying its the exact same methods, because it cant be, in LW and > Messiah we always had to add lots of bones here and there to hold the > weights in certain areas. Areas like Fingers had to be rigged with them > fully spread apart so weights from one finger Bone would not contaminate > the other finger(s) > > LW later added "normal" Weightting to the mix and Messiah had some Meta > Effectors to kinda achieve the same purpose. There are not that easy to > setup but once they are there we can then change the geometry because in > reality theres no Weights associated to them, of course that with Gator all > of these was obsolete... > > Really curious about Voodoo :) > > > On Mon, Jun 2, 2014 at 1:23 PM, Sebastien Sterling < > [email protected]> wrote: > >> i think... i think those green lines are orientation for the finger >> joints, so that they generate in that axis ? >> >> >> On 2 June 2014 10:46, David Saber <[email protected]> wrote: >> >>> yes it's very interesting but it would be better with comments so one >>> would understand everything. For example: >>> what are the green lines for at 1:30? >>> why he never selects any points? >>> David >>> >>> >>> On 2014-06-02 10:35, Oscar Juarez wrote: >>> >>>> >>>> This last one is great! >>>> >>>> https://vimeo.com/97074475 >>>> >>>> >>>> >> >

