Matt, your description of the work involved was satisfyingly dizzying! I really do not know of another application that could have done all that with the relative ease which it sounds like many things were done.
I am positive you had your problems with SOftimage, it would be impossible not to have had problems with ANY software, but the end results speak for themselves. The movies on the website are fun, and I really like the aesthetic in the game. I also love the old west old British feel of many of the characters and the voices. So many games feel like the voice actors only work on games. These clips really feel like the voice actors are all-around good actors, It certainly helps that the character animation is so good, too. Thanks for taking the time to write up such a detailed description of the making of the game,. I know I am not alone in digging those kinds of details. Congratulations! Perry On Fri, Jun 6, 2014 at 5:03 AM, David Saber <davidsa...@sfr.fr> wrote: > Another question : how did the artists react to the use of XSI? Did they > love it or were they bitching because they couldn't use Max anymore ( a > situation I knew too often)? > > > > On 2014-06-05 21:09, Matt Lind wrote: > >> I don't know all the details myself, but when I joined Carbine in 2007 we >> had a total head count of about 45. Today we're roughly 300. >> >> >> -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -25 Years Experience -Member of the Visual Effects Society (VES)