a pass shader that multiplies a z-depth and a y-depth grad should do it.
On 11 June 2014 05:11, David Rivera <activemotionpictu...@yahoo.com> wrote: > Hi everyone. I came across to this set of nice layered fog pictures: > Fog - Arnold for Softimage User Guide - Solid Angle > <https://support.solidangle.com/display/SItoAUG/Fog> > [image: image] <https://support.solidangle.com/display/SItoAUG/Fog> > Fog - Arnold for Softimage User Guide - Solid Angle > <https://support.solidangle.com/display/SItoAUG/Fog> > This atmospheric shader node simulates the effect of light scattering, > which causes more distant objects to appear lower in contrast, especially > in outdoor environm... > View on support.solidangle.com > <https://support.solidangle.com/display/SItoAUG/Fog> > Preview by Yahoo > > > I know this is too much asking, but is it possible to immitate that effect > with the layered fog pass > by default on softimage? > > I got a scene with physical sun light and another 2 point lights filling > light with 100.000 intensity. > Would I be able to set up layered fog so that it interacts with physical > sun with NO ARNOLD? > > Thanks. > > > *David Rivera* > *3D Compositor/Animator* > LinkedIN <http://ec.linkedin.com/in/3dcinetv> > Behance <https://www.behance.net/3dcinetv> > VFX Reel <https://vimeo.com/70551635> > -- Brandt Animation www.brandtanim.co.uk 020 7734 0196