a pass shader that multiplies a z-depth and a y-depth grad should do it.

On 11 June 2014 05:11, David Rivera <activemotionpictu...@yahoo.com> wrote:

> Hi everyone. I came across to this set of nice layered fog pictures:
> Fog - Arnold for Softimage User Guide - Solid Angle
> <https://support.solidangle.com/display/SItoAUG/Fog>
>  [image: image] <https://support.solidangle.com/display/SItoAUG/Fog>
>  Fog - Arnold for Softimage User Guide - Solid Angle
> <https://support.solidangle.com/display/SItoAUG/Fog>
> This atmospheric shader node simulates the effect of light scattering,
> which causes more distant objects to appear lower in contrast, especially
> in outdoor environm...
> View on support.solidangle.com
> <https://support.solidangle.com/display/SItoAUG/Fog>
>  Preview by Yahoo
>
>
> I know this is too much asking, but is it possible to immitate that effect
> with the layered fog pass
> by default on softimage?
>
> I got a scene with physical sun light and another 2 point lights filling
> light with 100.000 intensity.
> Would I be able to set up layered fog so that it interacts with physical
> sun with NO ARNOLD?
>
> Thanks.
>
>
> *David Rivera*
> *3D Compositor/Animator*
> LinkedIN <http://ec.linkedin.com/in/3dcinetv>
> Behance <https://www.behance.net/3dcinetv>
> VFX Reel <https://vimeo.com/70551635>
>



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