Cheers Sebastien! Here's a small follow up for the few that it might interest: Why I'm Not Using the MEL and the Python Commands Layers of Maya <http://christophercrouzet.com/blog/post/2014/06/25/Why-I-m-Not-Using-the-MEL-and-the-Python-Commands-Layers-of-Maya>
On 25 June 2014 11:33, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote: > A brave initiative Christopher, and thank you for laying it out plain for > the less techsavvy, > > > "why are you using the maya python API 1.0 instead of 2.0 ?" > > Why is Python API 2.0 not finished yet Luc Eric ? > > > On 24 June 2014 17:31, Christopher Crouzet <christopher.crou...@gmail.com> > wrote: > >> When I initially patched the Maya Python API, it was with Maya 2010 and >> there was no API 2.0 back then. As of today, I didn't really think about my >> choice, I simply wanted to share the technique. >> >> That said, and remembering the state of the API 2.0, it could indeed have >> been the subject of the article/library but then I'm not sure if patching a >> yet unfinished API would be the wisest choice since it will have its gaps >> officially filled in over the releases, right? >> >> >> >> On 24 June 2014 12:12, Luc-Eric Rousseau <luceri...@gmail.com> wrote: >> >>> why are you using the maya python API 1.0 instead of 2.0 ? >>> >> >> >> >> -- >> Christopher Crouzet >> *http://christophercrouzet.com* <http://christophercrouzet.com> >> >> > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>