Cheers Sebastien!

Here's a small follow up for the few that it might interest: Why I'm Not
Using the MEL and the Python Commands Layers of Maya
<http://christophercrouzet.com/blog/post/2014/06/25/Why-I-m-Not-Using-the-MEL-and-the-Python-Commands-Layers-of-Maya>



On 25 June 2014 11:33, Sebastien Sterling <sebastien.sterl...@gmail.com>
wrote:

> A brave initiative Christopher, and thank you for laying it out plain for
> the less techsavvy,
>
>
> "why are you using the maya python API 1.0 instead of 2.0 ?"
>
> Why is Python API 2.0 not finished yet Luc Eric ?
>
>
> On 24 June 2014 17:31, Christopher Crouzet <christopher.crou...@gmail.com>
> wrote:
>
>> When I initially patched the Maya Python API, it was with Maya 2010 and
>> there was no API 2.0 back then. As of today, I didn't really think about my
>> choice, I simply wanted to share the technique.
>>
>> That said, and remembering the state of the API 2.0, it could indeed have
>> been the subject of the article/library but then I'm not sure if patching a
>> yet unfinished API would be the wisest choice since it will have its gaps
>> officially filled in over the releases, right?
>>
>>
>>
>> On 24 June 2014 12:12, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
>>
>>> why are you using the maya python API 1.0 instead of 2.0 ?
>>>
>>
>>
>>
>> --
>> Christopher Crouzet
>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>
>>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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