Hey guys, I'm digging out this post to say that we could use a freelance rigger here at Blur for 4 to 6 weeks. (Now to early August) Contact *[email protected] <[email protected]> *if interested.
thanks, Jeremie On 21 March 2014 09:48, Tim Crowson <[email protected]> wrote: > Steve must be getting lazy. It was bound to happen. > -Tim > P.S. Not Caron, a different Steve. > > > On 3/21/2014 11:09 AM, Jeremie Passerin wrote: > > Digging out this email to say that we could still use another pair of > hands here for a month or two. > Any freelancer in the US available ? Contact [email protected] > > Jeremie > > > On 8 October 2013 21:39, Jeremie Passerin <[email protected]> wrote: > >> He he, >> Quake is indeed still in use at Blur ;-) >> >> >> On 8 October 2013 15:46, Sebastien Sterling <[email protected] >> > wrote: >> >>> TF2 seems to be a pan studio phenomena >>> >>> >>> On 8 October 2013 20:56, Tim Crowson <[email protected]> >>> wrote: >>> >>>> What? Steve hasn't gotten the Blur crowd into TF2? For shame! >>>> -Tim >>>> >>>> >>>> On 10/8/2013 1:01 PM, Christopher Crouzet wrote: >>>> >>>> I've heard that candidates need to be good at Quake 3 too? >>>> >>>> >>>> PS: B&C VIP Studio, here's a proper job ad, take note! >>>> >>>> >>>> On 8 October 2013 19:08, Jeremie Passerin <[email protected]> wrote: >>>> >>>>> >>>>> Hey guys, >>>>> >>>>> I thought it might help if I post that here : >>>>> >>>>> *Blur Studio is looking for an experienced Rigger with knowledge of >>>>> Softimage rigging tools including; joint and skeleton creation, skinning >>>>> and weighting, IK setup, blend-shapes and deformers. Qualified candidates >>>>> should have a solid understanding of anatomy and articulation of realistic >>>>> humans and creatures. Experience with Python is strongly recommended. >>>>> Basic >>>>> modeling skills as well as a good understanding of polygonal mesh flow and >>>>> traditional animation principles is a bonus. * >>>>> *Please submit reel, resume and salary requirement to [email protected] >>>>> <[email protected]>* >>>>> >>>>> I'll be the one reviewing the applications and I'd like to add that >>>>> I'll be paying attention to the quality of the deformations. Lot's of high >>>>> quality production work to do. Knowledge of python/softimage sdk is >>>>> definitely a plus (I could use help to develop tools here !) >>>>> Also, I know it's sad but we might not be able to get a visa (No H1B >>>>> left for this year), so we will probably consider American or people with >>>>> a >>>>> US work visa first. But you can still apply anyway. >>>>> >>>>> thanks, >>>>> Jeremie >>>>> >>>>> -------------------------- >>>>> To unsubscribe: mail [email protected] with >>>>> subject "unsubscribe" and reply to the confirmation email. >>>>> >>>> >>>> >>>> >>>> -------------------------- >>>> To unsubscribe: mail [email protected] with subject >>>> "unsubscribe" and reply to the confirmation email. >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >

