One way of getting such messages is by create a texture projection and undoing 
the creation, then saving the file.
I believe to remember that yet another way of getting it is to create a pass, 
then undo the creation, and save (same as above).
I never saw this with Models though. Does it still come up after saving and 
loading?
 I had this too occasionally (with texture projections only) but never noticed 
any side effects, and it was always gone after saving/reloading.



// WARNING : 3000 - Save: [1] objects were not saved normally

// WARNING : 3000 - -- [CopyPaste_Model.N_null_.null.ICETree] was saved, but is 
disconnected from the scene. (Floating object)



Any idea how to flush this out?


--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

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