One way of getting such messages is by create a texture projection and undoing the creation, then saving the file. I believe to remember that yet another way of getting it is to create a pass, then undo the creation, and save (same as above). I never saw this with Models though. Does it still come up after saving and loading? I had this too occasionally (with texture projections only) but never noticed any side effects, and it was always gone after saving/reloading.
// WARNING : 3000 - Save: [1] objects were not saved normally // WARNING : 3000 - -- [CopyPaste_Model.N_null_.null.ICETree] was saved, but is disconnected from the scene. (Floating object) Any idea how to flush this out? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
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