Well, there are a lot of decent meshers out there, including the built-in
one which is based on an older version of Eric Moootz's excellent
emPolygonizer.  Not in ICE, but MeshLab has a lot of good tools for this
sort of thing.

The real issue, for reptoplogy to be most useful for animation, is that you
need your new topology to have good edgeloop structure and flow as well as
variable detail.  Much harder!

Reply via email to