Hi Darren

This is due to the fact that the ICE attribute that the shaders use as UV is 
not evaluated on render farm.
You can find the attribute name in tspace_id parameter of Image node in a 
render tree. In CrowdFX, it's named "Texture_Projection"
If you are using Softimage 2015, we have an API to force the attribute to 
always evaluate
http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/index.html#!/url=si_cpp/classXSI_1_1ICEAttribute.html#a66c6820ed6a052016ff08b7e19d2a9bb

For earlier versions of Softimage, I'm afaid you'll have to work around this 
issue by turning on the Show Values option for this attribute.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Darren Blencowe | 
VA
Sent: Friday, June 13, 2014 11:25 PM
To: [email protected]
Subject: Crowd FX - losing textures with RS on RRfarm?

Hi. We have got a problem with the textures in CrowdFX.
 
We're using Royal Render and Redshift.
 
What's happening is that the crowd has no texture in the render when rendered 
in RR.
But it renders fine on my workstation.
 
Mental Ray renders ok, but not all the time.
 
If I save the scene at frame 10 for example, when I open it again all the 
characters are black 'til I go to frame 1, where the environment simulation 
starts, and all the textures pop on.
 
So I save the scene at frame 1, but Redshift still won't work on the network.
 
So, it looks like rendering the scene without the gui, and not getting kicked 
by actually going to frame 1, means that Redshift is struggling.
We can't really cache the crowd because there's so much to do. Data management 
might become an issue.
We control the crowd with some nulls and sliders that the animators have, which 
we export into the master scene for rendering.
 
A bit long winded, sorry. Any help, very welcome.

Thanks!

D. 


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