I have a small farm, using gear_mc. Got it going..

I had your problem, essentially gear_mc can't find all your modules to run 
those scripts.

Fix: copy the modules to, or assign, the correct system variables.

I have each node with the gear_mc workgroup installed/connected via network 
paths, or mapped network drives (to the server). I then have the 
"\gear\modules" that come with gear_mc copied to a local PYTHONPATH or PATH 
system variable. I typically have it in the the C:\Python26 modules folder.
You could do it to the network, but I didn't have success with that..

So essentially you just need to connect gear_mc workgroup on each node, and 
have its "gear" modules in a working system variable. Oh, and don't forget to 
install python 2.6 correctly - reinstalling if needs be.

You can test if the gear modules are working just like you'd test gear with 
python, using the import command in a python prompt.

The modules you find are within the download package, along with the workgroup 
folder. The gear_mc folder is NOT the workgroup/modules folder.



Hopefully that can fix it for you.



But for safe keeping, cache using the cache manager. Choose the objects you 
want to cache, run it, let it save as pc2 (as a cache library if needs be), 
then load the cache libraries/files for the correct objects and then... Mute 
the envelope. Or else your mesh will explode like in a horror show. It's easy 
one you get it, you can find documentation in the help file.

I had a vibrating neck with gear (old) that I hope to eliminate with this 
workflow. Also any character with empty animation mixer tracks post or prior to 
having an animation clip will vibrate on the farm, also with gear_mc. So.. . 
Yeah caching, or having full tracks at all times, at least with an empty 
animation clip filling the gaps or linking/linked to with transitions - a quick 
fix to the vibrating gear rigs (rendered live).


Hope this helps.

-Draise

--- Original Message ---

From: "Jon Hunt" <[email protected]>
Sent: July 16, 2014 7:12 AM
To: [email protected]
Subject: Re: Gear rendering issue over Render Farm - plugin not installed

Hi Mirko,
I am using the GEAR_mc-1.0.15 (should of mentioned this!) and it doesn't
have an addon file.
This is what's confusing me I think.
Thanks,
Jon


On Wed, Jul 16, 2014 at 1:06 PM, Mirko Jankovic <[email protected]>
wrote:

> If you install addon not by drag and drop but over file->addon install,
> and then select addon fiile and workgroup it will put all addon needed
> files to their right place.
> if all computers are connected to workgroup located on network reachable
> but all computers it should be fine.
> As for modules folder it is good as long as they all point to location
> they can reach.
>
>
> On Wed, Jul 16, 2014 at 2:00 PM, Jon Hunt <[email protected]>
> wrote:
>
>> Hi,
>> Thanks for all your replies.
>>
>> Mirko,
>> The machines environment variables are pointing to the Python libraries
>> which are on each machines c: drive. I am unsure whether I should set this
>> centrally to a network location?
>>
>> I have a workgroup set up for royal render but am unsure where and which
>> gear files put in the workgroup structure:
>>
>> RoyalRender Workgroup:
>> render_apps\renderer_plugins\softimage\workgroup_2014 - three further
>> folders:
>> \Addons
>> \Application
>> \Data
>>
>> Cristobal, I agree with you but I am far down the line with the project
>> and think it may be a simple work group issue!
>>
>> Thanks,
>> Jon
>>
>>
>> On Wed, Jul 16, 2014 at 12:14 PM, Cristobal Infante <[email protected]>
>> wrote:
>>
>>> save time I meant!
>>>
>>>
>>> On 16 July 2014 12:13, Cristobal Infante <[email protected]> wrote:
>>>
>>>> "Unfortunately I don't have the the time/knowledge to cache the
>>>> animation"
>>>>
>>>> Learn how to cache stuff, you will gain knowledge (it's super easy) and
>>>> gain time!
>>>>
>>>> Plot > Cache Manager (Read/Write) : choose pc2 for geo.
>>>>
>>>>
>>>> On 16 July 2014 12:10, Mirko Jankovic <[email protected]>
>>>> wrote:
>>>>
>>>>> Is gear installed with workgroup or localy to each machine?
>>>>> and do they all have access top modules folder and setup PYTHON PATH
>>>>> as well?
>>>>> Probably checked those but just in case...
>>>>>
>>>>>
>>>>> On Wed, Jul 16, 2014 at 12:20 PM, Angus Davidson <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>  Had a similar issue. Finally ended up exporting the animated
>>>>>> character  to alembic and then reimporting that so I didn’t have to deal
>>>>>> with the rig at all.
>>>>>>
>>>>>>  Didn’t unfortunately have the time to try and fix / match the
>>>>>> settings on the local / render machines.
>>>>>>
>>>>>>  Kind regards
>>>>>>
>>>>>>  Angus
>>>>>>
>>>>>>
>>>>>>
>>>>>>   From: Jon Hunt <[email protected]>
>>>>>> Reply-To: "[email protected]" <
>>>>>> [email protected]>
>>>>>> Date: Wednesday 16 July 2014 at 12:15 PM
>>>>>> To: "[email protected]" <
>>>>>> [email protected]>
>>>>>> Subject: Gear rendering issue over Render Farm - plugin not installed
>>>>>>
>>>>>>   Hi List,
>>>>>>
>>>>>>  I am having an issue when submitting my scene via Royal Render.
>>>>>> My rigs are breaking.
>>>>>> Unfortunately I don't have the the time/knowledge to cache the
>>>>>> animation
>>>>>> Rendering the scene locally is fine.
>>>>>> I initially had the Gear rig installed local to the machines.
>>>>>> I have now tried connecting them all to a workgroup over the network
>>>>>> but with the python libraries still being local (environment variable
>>>>>> pointing to python libraries on the C: drive)
>>>>>> However my rigs are still breaking.
>>>>>>
>>>>>>  Has anyone got any ideas how to sort this?
>>>>>> below is part of the log file from Royal Render.
>>>>>>
>>>>>>  I have also noticed that I am getting an warning about my delat on
>>>>>> the rig also. However the scene works fine.
>>>>>>
>>>>>>  Thanks in advance,
>>>>>> Jon
>>>>>>
>>>>>>  R 43| ' ERROR : 2356 - This plug-in is not installed: gear_PSet
>>>>>>
>>>>>> R 44| ' ERROR : 2356 - This plug-in is not installed:
>>>>>> sn_curveslide2_op
>>>>>>
>>>>>> R 45| ' ERROR : 2356 - This plug-in is not installed:
>>>>>> sn_curvelength_op
>>>>>>
>>>>>> R 46| ' ERROR : 2356 - This plug-in is not installed:
>>>>>> sn_squashstretch2_op
>>>>>>
>>>>>> R 47| ' ERROR : 2356 - This plug-in is not installed: sn_ikfk2bone_op
>>>>>>
>>>>>> R 48| ' ERROR : 2356 - This plug-in is not installed:
>>>>>> sn_inverseRotorder_op
>>>>>>
>>>>>> R 49| ' ERROR : 2356 - This plug-in is not installed:
>>>>>> sn_rollsplinekine_op
>>>>>>
>>>>>> R 50| ' ERROR : 2356 - This plug-in is not installed: gear_Mirror
>>>>>>
>>>>>>
>>>>>>
>>>>>>  R 54| ' WARNING : 3000 - Cannot apply Delta , because the target
>>>>>> model CHARACTER.Delta is invalid.
>>>>>>
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>>>>>> confidential. If you have received this communication in error, please 
>>>>>> notify us immediately and destroy the original message. You may not copy 
>>>>>> or disseminate this communication without the permission of the 
>>>>>> University. Only authorised signatories are competent to enter into 
>>>>>> agreements on behalf of the University and recipients are thus advised 
>>>>>> that the content of this message may not be legally binding on the 
>>>>>> University and may contain the personal views and opinions of the 
>>>>>> author, which are not necessarily the views and opinions of The 
>>>>>> University of the Witwatersrand, Johannesburg. All agreements between 
>>>>>> the University and outsiders are subject to South African Law unless the 
>>>>>> University agrees in writing to the contrary.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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