The alembic exporter in Maya has this option to export the geometry in world 
space, this should fix the problem you’re having.

[cid:[email protected]]

From: [email protected] 
[mailto:[email protected]] On Behalf Of Byron Nash
Sent: Friday, July 25, 2014 11:43 PM
To: [email protected]
Subject: Re: Alembic workflow question/problem

Thanks for the tips. We seemed to overcome it by enveloping the extra bits, but 
that could be an issue if we get into eyeball animation. Sending you a direct 
link Ho.

On Fri, Jul 25, 2014 at 7:12 AM, Ben Beckett 
<[email protected]<mailto:[email protected]>> wrote:
In the past I cached and then cached with Alembic

On 25 July 2014 12:11, Ben Beckett 
<[email protected]<mailto:[email protected]>> wrote:
You could prebake there positions

On 25 July 2014 10:36, Ho Chung Nguyen 
<[email protected]<mailto:[email protected]>> wrote:
You might have to also export the parent hierarchy of those extra items, cause 
the animation is in their transforms.
Do you have a scene we can help look into?

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Byron Nash
Sent: Friday, July 25, 2014 1:42 AM
To: [email protected]<mailto:[email protected]>
Subject: Alembic workflow question/problem

I'm testing out the Alembic cache workflow to get characters from Maya to 
Softimage. The enveloped characters are coming in good but sometimes the 
parented objects don't receive the animation. Extra items like hats, glasses 
and eyeballs are having trouble because they aren't enveloped. It seems like 
I'm just missing a checkbox or something when I send it out but I can't figure 
it out. Right now we are using Maya 2014 and Softimage 2015. Could go to Maya 
2015 if needed.

Thanks for any tips!

Byron



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