Hi guys, Sorry I have another question related to Maya and how to accomplish something which will save a lot of time.
So I created my rig in Maya with some corrective shapes on the elbows and knees....reusing the rig itself is not that complicated, but the transfering of the corrective shapes is still a mistery to me... First of all, it is doable? and how? Second, I'm also trying to reuse my facial rig, built with joints and A LOT of blend shapes...there is a non totally painfull way to transfer blend shapes from one head to the other ( using distance instead of vertex position? ) so that I can reuse at least most of the blend shapes created and later on tweaking the results, instead of doing everything from scratch? The main point is to re-adapt the joints to the new face, and then transfer the blend shapes, because I need to bake the results into the controls for later export. Cheers PS: Gator I miss you very much <3

