Hi guys,

Sorry I have another question related to Maya and how to accomplish
something which will save a lot of time.

So I created my rig in Maya with some corrective shapes on the elbows and
knees....reusing the rig itself is not that complicated, but the
transfering of the corrective shapes is still a mistery to me...
First of all, it is doable? and how?

Second, I'm also trying to reuse my facial rig, built with joints and A LOT
of blend shapes...there is a non totally painfull way to transfer blend
shapes from one head to the other ( using distance instead of vertex
position? ) so that I can reuse at least most of the blend shapes created
and later on tweaking the results, instead of doing everything from scratch?
The main point is to re-adapt the joints to the new face, and then transfer
the blend shapes, because I need to bake the results into the controls for
later export.

Cheers

PS: Gator I miss you very much <3

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