That part is not really shown yet and that is what I'm looking forward to see, rigging AND import export work, connection with other 3d apps. After all what is animation if you can;t send it somewhere for rendering ;) Connection with Unity3D and UE4 as well would be interesting to see, as they both requires bones/rig
On Thu, Aug 7, 2014 at 5:21 PM, Cesar Saez <[email protected]> wrote: > They have a 'rig-less' approach, the workflow might be similar to motion > builder (import your geometry+skeleton+weighting and apply their autorig). > > > On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante <[email protected]> > wrote: > >> Interesting price structure... 500 euros per year. >> >> Can you rig in this? >> >> >> On 7 August 2014 13:37, Sebastien Sterling <[email protected]> >> wrote: >> >>> if they discovered a way of eliminating gimble lock, they have my vote :P >>> >>> >>> On 7 August 2014 13:08, pedro santos <[email protected]> wrote: >>> >>>> http://www.nukeygara.com/gallery >>>> UI looks me, but they seem to be catering to animation features, >>>> unusual in 3D packages. >>>> >>>> I wonder how these things we're seeing, this and Voodoo will actually >>>> take animators out of Maya... >>>> >>>> Cheers >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> *------------------------------ [image: >>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro >>>> Alpiarça dos Santos Animator 3DModeler Illustrator >> >>>> http://probiner.x10.mx/ <http://probiner.x10.mx/> * >>>> >>> >>> >> >

