Hi list, Does anybody have some experience with the FBX SDK? I'm writing an external Python application to analyze FBX files. Everything has worked well so far, but here's where I'm stuck: I need to read shader information, such as diffuse color or specular color.
The core code inside my loop looks like this: prop_new = node.GetNextProperty(prop) if prop_new.GetName() == "DiffuseColor": castProperty = fbx.FbxPropertyDouble3(prop_new) But now I can't figure out how to extract the three float values from castProperty. print castProperty.Get() tells me "<fbx.FbxDouble3 object at 0x000....>" print castProperty.Get().mData[0] tells me "FbxDouble3 object has no attribute mdata" Maybe I'm unable to read the documentation correctly. FbxProperty: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/class_fbx_property.html,topicNumber=cpp_ref_class_fbx_property_htmlb0f98359-b7ce-427b-b82e-dff4d47ce167 FbxVectorTemplate3: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/class_fbx_vector_template3.html,topicNumber=cpp_ref_class_fbx_vector_template3_htmle8f366ab-3383-4598-9d16-4a44516cf62d

