The fact the guts are exposed and available, and relatively robust, doesn't
mean they are pretty, make much sense, or can be combined into a
streamlined user experience.
Maya is clunky and counter-intuitive down to its core and in parts that no
amount of plugins will fix :p

>From the simplest things (alt wasted on navigation enormously reducing
piano playing), to the more all-comprehensive ones (selection being a
gigantic joke across the board for both users and 3rd party developers).

Some stuff it was doing OK or better than most before, ironically, is
getting even better, and some stuff it was a misery to use before has
become usable or at times even quite good.
Some things though, some very, very fundamental things, will always be a
pain in the arse, because that's just the way it is, and the way hundreds
of thousands of people are used to suffer through it day and day out, and
most will pick the pain they know over learning something new.

On Thu, Sep 11, 2014 at 9:46 AM, Mirko Jankovic <[email protected]>
wrote:

> And all of that doesn't mean much to artist when still after decades of
> existence all that power wasn't used to provide streamlined and organised
> workflow and tool that simply do its job
> without pulling hair, rising blood pressure and shortening life by
> significant amount
>
>

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