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On 09/25/14 10:01, Miquel
Campos wrote:
Yep, I have to confess, the
compound I have published in the list some days ago was done by
my mom :P Shame on me ;)
I was about to bring-up your thing (or your Mom's) and by the way, who/what are Eddy's compounds? On 7 September 2014 05:14,
Miquel Campos <[email protected]>
wrote:
Hello,
I would like to share with you my
Delta Mush ICE compounds (Or what I guess delta mush is
:P). I am pretty sure is not the best implementation of
Delta Mush (due my null maths skills ) but it is working
kind of OK. (Very slow that is true )
This version is using a simple
average neighbours smoothing (I think this is a uniform
Laplacian), without any weighted average. That means that
can cause smoothing artifacts if the mesh have big
differences between the smallest and biggest polygons.
This artifacts normally show up with higher mush
iterations.
One little trick that I found is
apply a relax before apply Delta Mush. So this uniform a
little the size of the polygons
Also I found Delta mush is very
impressive when you only have 1 deformer x Point. is like
Voodoo magic ;)
Regarding experiments and errors,
If the smoothing at origin is different that the smoothing
in the final, you can control how much the detail is
washout or exaggerate. I call it the body-builder effect.
I hope you like it!
if you have any improvement or
smoothing algorithm, please share it :)
Cheers,
Miquel
PS: you need to activate the delta
mush in the sample scene. Check the Second ICE tree in the
animation stack.
PS2: Eddy share your OCD compounds,
we want it!! ;)
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- Delta Mush pedro santos
- Re: Delta Mush Ed Schiffer
- Re: Delta Mush Jason S
- Re: Delta Mush Eric Thivierge
- Re: Delta Mush Miquel Campos
- Re: Delta Mush Sebastien Sterling
- Re: Delta Mush Rob Chapman
- Re: Delta Mush Cristobal Infante
- Re: Delta Mush Jason S
- Re: Delta Mush pedro santos
- Re: Delta Mush pedro santos
- Re: Delta Mush Miquel Campos
- Re: Delta Mush Jason S
- Re: Delta Mush Cesar Saez

