OK that makes sense. I found a solution to what I needed in the mean time. Thanks for the reply.

On Friday, September 26, 2014 12:28:56 PM, Mathias N wrote:
Disconnecting a single edge works fine for me, unless you are trying
to disconnect
an edge that is surrounded by polygons on all sides.

Disconnecting an edge basically means splitting the vertex on either
side of the edge
into two and drawing 2 edges between the 3 vertices. Unless the vertex
you split is a
boundary point, splitting it in 2 will also end up separating
neighboring edges.

If it is impossible to split the edge without also separating
neighboring edges, then it will do
nothing unless you also pass the neighboring edges as arguments.

Please see the attached image.



On Wed, Sep 24, 2014 at 10:36 PM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:

    Hey all,

    Anyone know why you can't just disconnect 1 edge with the
    Disconnect Component node?

    Thanks,
    Eric T.



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