Thank you very much Simon, i seem to understand that my information was outdated and that people use momentum chiefly through ICE now with the compounds not the default menus, i saw one of Adam's tests today, which i hope to put into practice.
thanks for taking the time for clarification, much appreciated. all the best On 1 October 2014 13:46, Simon Reeves <[email protected]> wrote: > All the parts flying everywhere at the start of the simulation implies > they are all interesecting, if not, perhaps their shapes are? (convex hull/ > box shape etc.) > > There are quite a few samples scene files that come with it, maybe they > have some things in them in terms of tutorials/ICE tree set ups. > The ICE nodes should show up, they're all called MOM_ something > > > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > On 30 September 2014 21:39, Sebastien Sterling < > [email protected]> wrote: > >> Hey everyone, am trying to shatter a pillar using Kartos, and have a >> wrecking ball smash into it using momentum. >> >> I am using the default versions found on rray. >> >> Am having difficulty finding a tutorial, Helge does a very good job of >> outlining the features, here: >> >> http://vimeo.com/15097393 >> >> but every time i try to simulate the pillar it explodes and pits go >> flying everywhere >> >> is there a handy tutorial or ICE tree set up to affect shattered objects >> with another object ? >> >> also are the momentum nodes hidden, or do i need to expose them using >> pre-existing bullet nodes ? >> >> >> >> Any advise very much welcome :) >> >> >

