Thank you very much Simon, i seem to understand that my information was
outdated and that people use momentum chiefly through ICE now with the
compounds not the default menus, i saw one of Adam's tests today, which i
hope to put into practice.

thanks for taking the time for clarification, much appreciated.

all the best

On 1 October 2014 13:46, Simon Reeves <[email protected]> wrote:

> All the parts flying everywhere at the start of the simulation implies
> they are all interesecting, if not, perhaps their shapes are? (convex hull/
> box shape etc.)
>
> There are quite a few samples scene files that come with it, maybe they
> have some things in them in terms of tutorials/ICE tree set ups.
> The ICE nodes should show up, they're all called MOM_ something
>
>
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
> On 30 September 2014 21:39, Sebastien Sterling <
> [email protected]> wrote:
>
>> Hey everyone, am trying to shatter a pillar using Kartos, and have a
>> wrecking ball smash into it using momentum.
>>
>> I am using the default versions found on rray.
>>
>> Am having difficulty finding a tutorial, Helge does a very good job of
>> outlining the features, here:
>>
>> http://vimeo.com/15097393
>>
>> but every time i try to simulate the pillar it explodes and pits go
>> flying everywhere
>>
>> is there a handy tutorial or ICE tree set up to affect shattered objects
>> with another object ?
>>
>> also are the momentum nodes hidden, or do i need to expose them using
>> pre-existing bullet nodes ?
>>
>>
>>
>> Any advise very much welcome :)
>>
>>
>

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