1) it slows down the most when sending geometry out of core, and frankly even that ain't all that bad. 'Significantly' is relative here when it's already that fast. 2) There is currently a hard-coded 4GB cap on on-board geo cache, to try and balance performance in these early stages. So even if your card has 6+, it will send geo out of core if hits 4GB. The devs have talked about upping this though, especially with bigger cards coming along. 3) I can't recall the exact numbers, but they're able to fit roughly 110-120M unique triangles in 4GB, that geo being simple geo with a single UV mesh. 4) Biased.... man I'm not gonna split hairs on this. If that's a big deal for you it's a big deal for you. Seems like the sort of thing Archviz people would care about more than VFX or Animation folks. Redshift does have a hearty Monte-Carlo-only mode that I am partial too though.... 5) I lit and rendered all 75 of my shots on Yellowday <http://www.timcrowson.com/yellowday/> in about 30 days on 12 multi-GPU boxes. The toughest shots' frame times averaged 45min/f, with most in the 5-15m range, and several far faster than that. The densest shots here used about 8-9GB total, IIRC. 6) As always, everything is relative to your business and what the needs of your production are. No news there.

-Tim


On 10/3/2014 1:34 PM, Simon van de Lagemaat wrote:
At the cost of a smaller fast memory pool? From what I understand Redshift slows down significantly when it starts using off board RAM? I know this is one of the main reasons many other renderers haven't gone to the GPU yet since cards with decent amounts of memory are still priced far too high.

How is Redshift with overall memory usage? i.e. what is the memory footprint per polygon etc. Also it's biased correct? I become nauseous when someone mentions that word, is their approach better than other IC approaches? Similar pitfalls?

I may try it this weekend on my 780gtx (only 3GB onboard) at home since it's been getting good PR here. With the type of memory heavy rendering we do for film and the efficient platform agnostic pipeline friendly workflow we have with Arnold I don't see it being useful outside some smaller commercial jobs but I'd like to get a taste of the speed and interactivity. I suppose if we were a 5 person shop again something like RS would be a godsend.

On Fri, Oct 3, 2014 at 11:06 AM, Steven Caron <[email protected] <mailto:[email protected]>> wrote:

    that extra GPU power is a dramatic increase in speed though.



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