I´m pretty excited about xgen. Not as a replacement for yeti fur, though.
The thing about yeti isn´t just it´s grooming controls, it has loads of tools for actually animating&simulating fur and then caching things into somewhat reliable caches. That said, i still don´t have fully understood the whole yeti process and find myself battling with it more than i would like to have to. Still, I haven´t seen anything from xgen that shows that level of dynamic simulation&animation control you have with yeti. For me, xgen is starting to look more like an alternative to http://www.multiscatter.com/ Multiscatter is for 3DSmax. It´s so easy to use, it makes me weep when I think about it while trying to nicely scatter or distribute *anything* in Maya... Cheers, tim On 11.10.2014 04:46, Sebastien Sterling wrote:
Hey there, would like to take an opportunity to survey people transitioners or old hands, about Hair/fur systems in Maya. I've already seen Yeti used to great effect, in and out of production. Has anyone used Xgen ? cause despite the hype, the implementation at the very least from the demo, looks convoluted as all hell. https://www.youtube.com/watch?v=15PJ4v_f-2I It seems to embrace all the tenants of Maya design philosophy, e.g: ... It's broken out of the box, no seriously the guy apologises like 4 times in the video before showing workarounds. Would love to hear if anyone has used it in production, and if it is actually useful, or if it is yet another Maya "Feature"... (Ps: yes i know Yeti is not commercially available in the US, but if we could restrict this to the technical ?.)