The Humanize Maya effort is definitely ongoing but with a yearly release 
schedule it will (unfortunately) take time to see the full results of this 
effort.

You could reach out to Jill Ramsay 
([email protected]<mailto:[email protected]>) with your concerns 
as she has been dealing specifically with the Softimage transition and humanize 
Maya effort. I'm sure that if you are interested and/or have the time Jill 
could get you added to the Maya beta program.
--
Brent

From: [email protected] 
[mailto:[email protected]] On Behalf Of skuby
Sent: 16 October 2014 09:48
To: [email protected]
Subject: Humanize Maya effort alive? or - Effective customization??

1. When, where and how is the Humanize Maya effort going (if at all?).
2. Has anyone made a dedicated effort to manually configure Maya's hotkeys and 
or UI?

I took a several months long, extremely dedicated effort to make a full jump 
back over  to Maya, after years of being with Soft and having left Maya behind 
for dead, and today I've finally had it, enough is enough, it's just not going 
to happen without further and very serious developments.

I am convinced, that a dedicated TD could fully work out the process of 
mimicking Soft's sticky key system with-in Maya.  The interface for recognizing 
keypress down and keypress release is already existing, however each command 
and tool would need to be assigned a well thought out place on the keyboard as 
well as a memory function script addended to each hotkey so that when it is 
pressed and held, the previous tool being used is recorded, so that after the 
mouse commands were entered (for splitting an edge loop at a selected place on 
the model for example) that the key can be released, and the last used tool or 
method was recalled (for example immediately go back to working in 
multi-component move mode).  Aka, by default in soft, I can be in 
multi-component tweak move mode, pushing and pulling around points, edges and 
faces as if my geo were a sculpture, and then at any moment, hold down the "]" 
key, click the mouse where I want to split in an edge loop - immediately giving 
me a loop where I want it, clicking again where and if needed to add further 
loops, and upon finally releasing the "]" key, I am automagically and 
immediately brought back to multi-component move mode where I can continue 
refining OR whatever previous function I was using in some other case.  This 
entire sticky key system is possible, I believe, to mimic in Maya, but it is a 
lot of work, and it is work unrelated to the direct process of being an artist 
and making 3D worlds and inhabitants and bringing them to life.  In other 
words, it's a major distraction for an artist to approach and would be better 
handled as a sold separate tool that one could buy to accompany their Maya 
installation.

I cannot seriously entertain a further continuation of using Maya as a primary 
dedicated package without such a previously described implementation developed 
-either internally via the Humanize Maya project (which may be an effectively 
dead effort for all that I know or can see) or externally via a sold separate 
plug-in installer from a dedicated 3rd party.  There are other severe issues 
with Maya that I have but cannot even begin to whole-heartedly address without 
the above considerations first being fully solved. (aka The Unfold tool is far 
inferior in function and usage, the new nodal base editor for Maya is far 
inferior in it's presentation and use-ability, the ICE clone is in a very early 
state of presentation and not a system worth considering taking the time to 
learn vs ICE or Houdini, the Hypergraph is far inferior extremely dated and 
totally cumbersome by comparison, as well both the Attribute editor and Outline 
are far far far inferior in usage after a very thorough examination and 
comparison etc., etc., etc.)

Aka. Just installing Maya, and assigning loop split, point weld, extrude and 
all of my other basic modelling functions to memorable hotkeys, isn't cutting 
it and is slowly driving me mad since I am really trying to take this full jump 
seriously.  Even the familiar F8 command to exit component mode and return to 
object mode still, after 15+ years, sometimes inexplicably requires to be 
pressed twice because it doesn't work properly the first time, and other such 
oddities and confounding workflow complications (component selection memory for 
example)....

Please someone advise me!!!  For the time being I am going back to Softimage 
full time for modeling, uv, rigging and animation and relying on exporting 
(cleaning/completing the results as needed in another package (like Maya) and 
then sending to game or external render).  This isn't a long term solution as 
it will continue to decay and depreciate over the years moving forward, 
especially as new tools and functions are released for other packages and 
accessories (in particular brand new functions/tools that would be best used in 
your primary package, aka. Softimage), however, I don't have a choice unless I 
continue to allow Maya or it's present day alternatives to drive me completely 
bonkers.  A serious solution is required, please advise.

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