simpler than you're expecting. In a basic way: Get_Particle_Emit_Location -> getData (cls.WeightMapCls.Weight_Map.Weights) -> speed input of your emit node.
On 20 October 2014 13:51, Morten Bartholdy <[email protected]> wrote: > I am trying to use a weightmap on my emitter to drive/multiply > particle speed in a simple particle simulation. I have run in to the old > context mismatch between polymesh data and pointclouds trying to put my > weightmap values into emission speed. I am guessing I should find weightmap > values at emit locations, but have no idea if this is right or for that > matter how to do it. Any help or pointers will be much appreciated. > > > > Thanks - Morten > > > > > -- Brandt Animation www.brandtanim.co.uk 020 7734 0196

